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Revelator's challenge

Published:28 October 2007Publication History

ABSTRACT

Revelator has been designed as a game for improving collaborative inquiry, in a format that resembles familiar intellectual games, such as bridge, crossword puzzles, poker, and chess. Its purpose is to reveal the complex relations among conditional propositions, which players use to represent their conjectures as plays in the game. Plays in Revelator become players' 'logical agents' that attempt to adapt within complex conceptual environments. Revelator's design provides a context for computer agent technologies (including Semantic Web, Conceptual Graphs, ISO Common Logic, and other approaches) to evolve in iterative cycles of empirical testing, evaluation, and advancement. The game can be used to challenge knowledge capture technology in tournaments to improve capabilities that support the progress of inquiry.

References

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  5. Keeler, M., "Revelator Game of Inquiry: A Peircean Challenge for Conceptual Structures in Application and Evolution" Lecture Notes in Artificial Intelligence, Springer (2007). Google ScholarGoogle ScholarDigital LibraryDigital Library
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  1. Revelator's challenge

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    • Published in

      cover image ACM Conferences
      K-CAP '07: Proceedings of the 4th international conference on Knowledge capture
      October 2007
      216 pages
      ISBN:9781595936431
      DOI:10.1145/1298406

      Copyright © 2007 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 October 2007

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      Overall Acceptance Rate55of198submissions,28%

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