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Stories with emotions and conflicts drive development of better interactions in industrial software projects

Published:28 November 2007Publication History

ABSTRACT

An earlier study shows that stories with dialogue, emotions and conflicts -- similar to fiction writing -- give a better understanding of user needs and the situations in which an interface is used when compared to conventional scenarios. This paper describes how stories with emotions and conflicts were accepted as inputs to the definition of requirements in two industrial software projects, and how managers regarded stories as more credible than concise reports. The paper describes how it is possible to use stories with emotions and conflicts in industrial software projects, characteristics of the most useful stories, and how stories can be used to facilitate a dialogue between users and developers.

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    • Published in

      cover image ACM Other conferences
      OZCHI '07: Proceedings of the 19th Australasian conference on Computer-Human Interaction: Entertaining User Interfaces
      November 2007
      323 pages
      ISBN:9781595938725
      DOI:10.1145/1324892

      Copyright © 2007 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 28 November 2007

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      OZCHI '07 Paper Acceptance Rate26of42submissions,62%Overall Acceptance Rate362of729submissions,50%

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