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Light and materials in virtual cities

Published:11 August 2008Publication History

ABSTRACT

The level of accuracy required for physical models of materials and their interaction with light in virtual city models is an open question. We consider work that has been done to date on modeling architectural materials, the measurement of such materials in situ, and modeling of natural materials found in urban environments (e.g. snow, ice, and mud). We identify gaps in currently available data, in current technology for specifying materials on large sets of buildings and rendering complex materials on a large scale. We also consider illumination of cities -- both day lighting and the natural and manmade illumination at night. We identify issues related to night illumination, where assumptions about adapting to light source spectra and sensitivity to color that are made for daylight may not hold.

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '08: ACM SIGGRAPH 2008 classes
        August 2008
        5354 pages
        ISBN:9781450378451
        DOI:10.1145/1401132

        Copyright © 2008 ACM

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        Publication History

        • Published: 11 August 2008

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