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Creating 3D virtual sculptures from vision and touch technologies

Published:10 September 2008Publication History

ABSTRACT

One of the lacks of the current conventional 3D sensor devices is that they are unable to carry out an efficient fusion between overlapped samples and generate complete and realistic reconstruction of an object (Figure 1). The completeness concerns both geometry and colour aspects (G+C). Consequently, obtaining whole (G+C) and precise registration of multiple views of an art piece is an unsolved and important problem which is required in museums and archaeological environments. In this paper we present a computer-human interactive system based on vision and touching technologies that allows us to obtain realistic 3D sculpture models. Following a global-to-local mixture strategy, millions of points with their respective colours, taken by a laser-scanner sensor, are integrated into a unique 3D model. After that, this model can be refined by a sculptor using a force-feedback device in which he can change geometrical, texture and colour properties. The final result is a high-quality restored virtual 3D model which can be exposed in museums or demanded by art researchers. An extensive experimentation is being carrying out on millennium sculptures and pieces of the Spanish National Museum of Roman Art yielding excellent results.

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          cover image ACM Conferences
          DIMEA '08: Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
          September 2008
          551 pages
          ISBN:9781605582481
          DOI:10.1145/1413634

          Copyright © 2008 ACM

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          Publication History

          • Published: 10 September 2008

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          DIMEA '08 Paper Acceptance Rate59of77submissions,77%Overall Acceptance Rate59of77submissions,77%

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