ABSTRACT
In this paper, an interactive computer game for learning and practicing continuous fingerspelling is described. The game is controlled by an instrumented glove known as AcceleGlove and a recognition algorithm based on decision trees. The Graphical User Interface is designed to allow beginners to remember the correct hand shapes and start finger spelling words sooner than traditional methods of learning.
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Index Terms
- AcceleSpell, a gestural interactive game to learn and practice finger spelling
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