skip to main content
10.1145/1459359.1459600acmconferencesArticle/Chapter ViewAbstractPublication PagesmmConference Proceedingsconference-collections
short-paper

Wearable forest-feeling of belonging to nature

Published:26 October 2008Publication History

ABSTRACT

Wearable Forest is a clothing design that bio-acoustically interacts with distant wildlife in a remote forest through a remote-controlled speaker and microphone using a network. It expresses the bioacoustical beauty of nature in its unique aesthetic appeal for users and allows the users interact with a forest in real time through a network to acoustically experience a distant forest soundscape, thus merging man and nature without environmental destruction. This novel interactive sound system can create a sense of unity between users and a remote soundscape, enabling users to feel a sense of belonging to nature even in the midst of a city.

References

  1. Murayama A., et al. 2006 Tsushima Leopard Cat Conservation Planning Workshop. Mitsushima Community Center, Tsushima City, Nagasaki, Japan, (Jan. 2006), 6.Google ScholarGoogle Scholar
  2. D. T. Suzuki. 1959. Zen and Japanese Culture. Pantheon Books.Google ScholarGoogle Scholar
  3. ACM SIGCHI. 1996. Definition of Human Computer Interaction. http://sigchi.org/cdg/cdg2.html#2_1.Google ScholarGoogle Scholar
  4. Y. Itoh, et al. 2002. 'TSUNAGARI' communication: fostering a feeling of connection between family members. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Minnesota, USA, April 20-25, 2002). CHI '02. ACM Press, New York, NY, 526--531. DOI=http://doi.acm.org/10.1145/506443.506609. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. L. Stead, et al. The emotional wardrobe. Personal and Ubiquitous Computing, 8, 3-4 (July. 2004), 282--290. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. P. Lee, et al.: A mobile pet wearable computer and mixed reality system for human-poultry interaction through the internet. Personal and Ubiquitous Computing, 10, 5 (August. 2006), 301--317. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. K. Hartman, et al. 2006. Botanicalls: The Plants Have Your Number, http://www.botanicalls.com/.Google ScholarGoogle Scholar
  8. H. Kobayashi, et al. 2000. Live Sound from Iriomote Island, http://www.soundbum.org/.Google ScholarGoogle Scholar
  9. H. Kobayashi, et al. 2006. Development of a networked remote sensing embedded system for bio-acoustical evaluation. Proceedings of the 4th Joint Meeting of the Acoustical Society of America and Acoustical Society of Japan (Hawaii, USA, November 28 to December 2, 2006).Google ScholarGoogle Scholar
  10. H. Kobayashi, et al. Wearable Forest - HCBI clothing embrace our bodies with the sense of unity with nature by trolling a tune with remote soundscape, Journal of the Soundscape Association of Japan, 2008, in press.Google ScholarGoogle Scholar
  11. M. Kass, et al. 1988. Snakes: active contour models. International Journal of Computer Vision, 2, 4 (Jan. 1988), 321--331.Google ScholarGoogle Scholar
  12. M. J. Lowis. 2002. Music as a trigger for peak experiences among a college staff population. Creativity Research Journal 14, 3--4 (2002), 351--359Google ScholarGoogle ScholarCross RefCross Ref

Index Terms

  1. Wearable forest-feeling of belonging to nature

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      MM '08: Proceedings of the 16th ACM international conference on Multimedia
      October 2008
      1206 pages
      ISBN:9781605583037
      DOI:10.1145/1459359

      Copyright © 2008 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 26 October 2008

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • short-paper

      Acceptance Rates

      Overall Acceptance Rate995of4,171submissions,24%

      Upcoming Conference

      MM '24
      MM '24: The 32nd ACM International Conference on Multimedia
      October 28 - November 1, 2024
      Melbourne , VIC , Australia

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader