ABSTRACT
This paper introduces a virtual city oriented VR-GIS platform which synthesizes several latest information technologies including virtual reality, 3D geographical information system, remote sensing and multi-dimensional visualization. The platform is a seamless integration of VR functions and GIS analysis methods, which can be used to organize and present massive spatial data. It also supplies 3D spatial analysis functions, 3D visualization for spatial process and natural simulation, and serves as an engine platform for digital city.
- Ahn, M., Guskov, P., and Lee, P. 2006. Out-of-core remeshing of large polygonal meshes, IEEE Transactionson Visualization and Computer Graphics, 12, 5, 1221--1228. Google ScholarDigital Library
- Aila T. and Miettinen V. 2004. Dpvs: An occlusion culling system for massive dynamic environments. IEEE Computer graphics and Applications 24, 2, 86--97. Google ScholarDigital Library
- Asirvatham, A., and Hoppe, H. 2005. Terrain Rendering Using GPU-Based Geometry Clipmaps. GPU Gems 2, 27--45.Google Scholar
- Cai, K., Liu, P., Wang, W., Sun, W, and Wu, P. 2006. Progressive out-of-core compression based on multi-level adaptive octree. In Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications. 83--89. Google ScholarDigital Library
- Faust, N., Ribarsky, W., Jiang, T. Y, and Wasilewski, T. 2000. Real-Time global data model for the digital Earth, In Proceedings of the International Conference on Discrete Global Grids.Google Scholar
- Huang, B., Jiang, B., and Li, H. 2001. An integration of GIS, virtual reality and the Internet for visualization, analysis and exploration of spatial data. International Journal of Geographical Information Science, 15, 5, 439--456.Google ScholarCross Ref
- Ishida, T. 2002. Digital City Kyoto: Social Information Infrastructure for Everyday Life. Communications of the ACM, 45, 7, 76--81. Google ScholarDigital Library
- Koller, D., Lindstrom, P., Ribarsky, W. 1995. Virtual GIS: a Real-time 3D Geographic Information System Visualization. Visualization 1995, Proceedings, IEEE Conference, 94--100, 443 Google ScholarDigital Library
- Losasso, F., and Hoppe, H. 2004. Geometry clipmaps: Terrain rendering using nested regular grids. ACM Transactions on Graphics, 23, 3, 769--776. Google ScholarDigital Library
- Moon, B., Jagadish, H. v., Faloutsos, C., and Saltz. J. H. 2001. Analysis of the clustering properties of the hilbert space-filling curve. IEEE TKDE, 13, 1, 124--141. Google ScholarDigital Library
- Peng, J., and Kuo, C. J. 2005. Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition. ACM Transactions on Graphics, 24, 3, 609--616. Google ScholarDigital Library
- Roth, M., Voss, G., and Reiners, D. 2004. Multi-threading and Clustering for Scene Graph Systems. Computer and Graphics, 28, 1, 63--66.Google ScholarCross Ref
- Vitter, J. S. 2001. External Memory Algorithms and Data Structures: Dealing with massive data. ACM Computing Surveys, 33, 2, 209--27 Google ScholarDigital Library
- VR-GIS: an integrated platform of VR navigation and GIS analysis for city/region simulation
Recommendations
An integrated VR–GIS navigation platform for city-region simulation
This paper introduces a virtual city oriented VR–GIS platform which synthesizes several latest information technologies including virtual reality, 3D geographical information system, remote sensing, and multi-dimensional visualization. The platform is a ...
Collaborative Augmented Reality Approach for Multi-user Interaction in Urban Simulation
ICIMT '09: Proceedings of the 2009 International Conference on Information and Multimedia TechnologyAugmented reality (AR) environment allows user or multi-user to interact with 2D and 3D data. AR simply can provide a collaborative interactive AR environment for urban simulation, where users can interact naturally and intuitively. AR collaboration ...
Collaborative Augmented Reality: Multi-user Interaction in Urban Simulation
IVIC '09: Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and PracticeAugmented reality (AR) environment allows user or multi-user to interact with 2D and 3D data. AR simply can provide a collaborative interactive AR environment for urban simulation, where users can interact naturally and intuitively. AR collaboration ...
Comments