skip to main content
10.1145/1520340.1520618acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
extended-abstract

Usability, playability, and long-term engagement in computer games

Published:04 April 2009Publication History

ABSTRACT

Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing an evaluation study that measured the relevance of usability versus playability factors for long-term user engagement in eight commercial games.

References

  1. J. Chen, "Flow in Games", http://jenovachen.com/flowingames/thesis.htmGoogle ScholarGoogle Scholar
  2. Desurvire, H., Caplan, M., Toth J.A., "Using Heuristics to Evaluate the Playability of Games". Proc. CHI 2004, April 2004, pp.457--466 Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Ducheneaut, N., Yee, N., Nickel, E., Moore, R., "Alone Together" Exploring the social dynamics of massively multiplayer online games". Proc. CHI2006, pp. 407--416 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Federoff, M. "User Testing for Games: Getting Better Data Earlier". Game Developer Magazine, June 2003Google ScholarGoogle Scholar
  5. Federoff, M. "Heuristics and Usability Guidelines for the Evaluation of Fun in Video Games". Thesis at the University Graduate School of Indiana Univ., Dec. 2002Google ScholarGoogle Scholar
  6. Garzotto F. "Investigating the educational effectiveness of multiplayer online games for children" Proc. ACM IDC 2009, pp. 29 -- 36 Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. IGN", IGN Entertainment, http://www.ign.comGoogle ScholarGoogle Scholar
  8. Graziano A.M., Raulin M.L. "Research Methods -- A process of Inquiry". Pearson, 2007Google ScholarGoogle Scholar
  9. Metacritic", http://www.metacritic.comGoogle ScholarGoogle Scholar
  10. Nielsen, J., Molich, R.L., "Usability Inspection Methods", John Wiley & Sons, 1994 Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Pinelle D., Wong N., Stach T., "Heuristic Evaluation for Games: Usability Principles for Video Game Design", Proc. CHI 2008, April 2008, pp. 1753--1762 Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Sweetster P., Wyeth P., "GameFlow: A Model for Evaluating Player Enjoyment in Games ", ACM Computer and Entertainment, 3, 3. 2005, pp. 1--23. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Usability, playability, and long-term engagement in computer games

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
      April 2009
      2470 pages
      ISBN:9781605582474
      DOI:10.1145/1520340

      Copyright © 2009 Copyright is held by the owner/author(s)

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 4 April 2009

      Check for updates

      Qualifiers

      • extended-abstract

      Acceptance Rates

      CHI EA '09 Paper Acceptance Rate385of1,130submissions,34%Overall Acceptance Rate6,164of23,696submissions,26%

      Upcoming Conference

      CHI '24
      CHI Conference on Human Factors in Computing Systems
      May 11 - 16, 2024
      Honolulu , HI , USA

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader