ABSTRACT
Does usability affect long term user engagement in computer games, or are other factors more influential? This paper explores this issue, discussing an evaluation study that measured the relevance of usability versus playability factors for long-term user engagement in eight commercial games.
- J. Chen, "Flow in Games", http://jenovachen.com/flowingames/thesis.htmGoogle Scholar
- Desurvire, H., Caplan, M., Toth J.A., "Using Heuristics to Evaluate the Playability of Games". Proc. CHI 2004, April 2004, pp.457--466 Google ScholarDigital Library
- Ducheneaut, N., Yee, N., Nickel, E., Moore, R., "Alone Together" Exploring the social dynamics of massively multiplayer online games". Proc. CHI2006, pp. 407--416 Google ScholarDigital Library
- Federoff, M. "User Testing for Games: Getting Better Data Earlier". Game Developer Magazine, June 2003Google Scholar
- Federoff, M. "Heuristics and Usability Guidelines for the Evaluation of Fun in Video Games". Thesis at the University Graduate School of Indiana Univ., Dec. 2002Google Scholar
- Garzotto F. "Investigating the educational effectiveness of multiplayer online games for children" Proc. ACM IDC 2009, pp. 29 -- 36 Google ScholarDigital Library
- IGN", IGN Entertainment, http://www.ign.comGoogle Scholar
- Graziano A.M., Raulin M.L. "Research Methods -- A process of Inquiry". Pearson, 2007Google Scholar
- Metacritic", http://www.metacritic.comGoogle Scholar
- Nielsen, J., Molich, R.L., "Usability Inspection Methods", John Wiley & Sons, 1994 Google ScholarDigital Library
- Pinelle D., Wong N., Stach T., "Heuristic Evaluation for Games: Usability Principles for Video Game Design", Proc. CHI 2008, April 2008, pp. 1753--1762 Google ScholarDigital Library
- Sweetster P., Wyeth P., "GameFlow: A Model for Evaluating Player Enjoyment in Games ", ACM Computer and Entertainment, 3, 3. 2005, pp. 1--23. Google ScholarDigital Library
Index Terms
- Usability, playability, and long-term engagement in computer games
Recommendations
Defining playability of games: functionality, usability, and gameplay
AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic MindtrekPlayability is an ambiguous term that is often used but seldom defined. Used by researchers, practitioners, journalists, and players alike, the term has remained unclear due to different interpretations and definitions. We aim to provide clarity on this ...
Playability heuristics for mobile games
MobileHCI '06: Proceedings of the 8th conference on Human-computer interaction with mobile devices and servicesExpert evaluation is a widely used method for evaluating the usability of software products. When evaluating games, traditional usability heuristics lack comprehension and cannot be directly applied. In this paper, we introduce playability heuristics ...
Using heuristics to evaluate the playability of games
CHI EA '04: CHI '04 Extended Abstracts on Human Factors in Computing SystemsHeuristics have become an accepted and widely used adjunct method of usability evaluation in Internet and software development. This report introduces Heuristic Evaluation for Playability (HEP), a comprehensive set of heuristics for playability, based ...
Comments