skip to main content
10.1145/1620545.1620584acmconferencesArticle/Chapter ViewAbstractPublication PagesubicompConference Proceedingsconference-collections
research-article

Experiences of participatory sensing in the wild

Authors Info & Claims
Published:30 September 2009Publication History

ABSTRACT

We present two studies of participatory sensing in the wild, in which groups of young people used sensors to collect environmental data along with contextual information such as photographs and written observations. These studies reveal how participants focused their attention on key events of interest, providing detailed information over a background of less carefully gathered automatic readings. Participants responded to events in their surroundings, sudden changes in sensor data, and recorded details relevant to the process of gathering the data itself. Based on these studies a framework is described, highlighting the negotiation of five activities in the experiences; planning, testing, navigation, capture and reflection.

References

  1. Steed, A., et al., e-Science in the Streets: Urban Pollution Monitoring, in UK e-Science All Hands Meeting. 2003.Google ScholarGoogle Scholar
  2. Honicky, R., et al., N-smarts: networked suite of mobile atmospheric real-time sensors, in Proceedings of the second ACM SIGCOMM workshop on Networked systems for developing regions. 2008, ACM: Seattle, WA, USA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Kanjo, E., et al., MobGeoSen: facilitating personal geosensor data collection and visualization using mobile phones. Personal Ubiquitous Comput., 2008. 12(8): p. 599--607. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Mainwaring, A., et al., Wireless sensor networks for habitat monitoring, in Proceedings of the 1st ACM international workshop on Wireless sensor networks and applications. 2002, ACM: Atlanta, Georgia, USA. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Paulos, E., R. Honicky, and E. Goodman, Sensing Atmosphere, in Workshop position paper for the Sensing on Everyday Mobile Phones in Support of Participatory Research at ACM SenSys. 2007, ACM: Sydney, Australia.Google ScholarGoogle Scholar
  6. Joki, A., J.A. Burke, and D. Estrin. Campaignr: A Framework for Participatory Data Collection on Mobile Phones. Papers 2007 26th October 2007 {cited 2008 18th December}; Available from: http://repositories.cdlib.org/cens/wps/770.Google ScholarGoogle Scholar
  7. Chamberlain, A., et al., Professor Tanda: greener gaming&pervasive play, in Proceedings of the 2007 conference on Designing for User eXperiences. 2007, ACM: Chicago, Illinois. Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Burke, J.A., et al., Participatory sensing, in World Sensor Web Workshop, ACM Sensys. 2006, ACM: Boulder, Colorado, USA.Google ScholarGoogle Scholar
  9. Abdelzaher, T., et al., Mobiscopes for Human Spaces. IEEE Pervasive Computing, 2007. 6(2): p. 20--29. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Bellotti, V. and A. Sellen. Design for Privacy in Ubiquitous Computing Environments. in Proc Third European Conference on Computer Supported Cooperative Work (ECSCW'93). 1993: Kluwer. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Bellotti, V., et al. Making sense of sensing systems: Five questions for designers and researchers. in Proceedings of SIGCHI Conference on Human Factors in Computing Systems (CHI). 2002. Minneapolis, Minnesota, USA: ACM Press. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Benford, S., et al., Expected, sensed, and desired: A framework for designing sensing-based interaction. ACM Trans. Comput.-Hum. Interact., 2005. 12(1): p. 3--30. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Mynatt, E.D., Making Ubiquitous Computing Visible, D.H. Nguyen, Editor. 2001: CHI 2001 Workshop: Building the Ubiquitous Computing User Experience.Google ScholarGoogle Scholar
  14. Fitzpatrick, G. and G. Smith, Technology-Enabled Feedback on Domestic Energy Consumption: Articulating a Set of Design Concerns. Pervasive Computing, IEEE, 2009. 8(1): p. 37--44. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Pousman, Z., et al., Living with tableau machine: a longitudinal investigation of a curious domestic intelligence, in Proceedings of the 10th international conference on Ubiquitous computing. 2008, ACM: Seoul, Korea. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Rogers, Y., et al., Ambient wood: designing new forms of digital augmentation for learning outdoors, in Proceedings of the 2004 conference on Interaction design and children: building a community. 2004, ACM: Maryland. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Benford, S., et al. "Savannah": Designing a Location-Based Game Simulating Lion Behaviour. in Proceedings of Conference on Advances in Computer Entertainment (ACE). 2004. Singapore.Google ScholarGoogle Scholar
  18. Rogers, Y. and H. Muller, A framework for designing sensor-based interactions to promote exploration and reflection in play. International Journal of Human-Computer Studies, 2006. 64(1): p. 1--14. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Rogers, Y., et al., Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp, in UbiComp 2007: Ubiquitous Computing. 2007. p. 336--353. Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Bamford, W., et al., Using mobile phones to reveal the complexities of the school journey, in Proceedings of the 10th international conference on Human computer interaction with mobile devices and services. 2008, ACM: Amsterdam, The Netherlands. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Stanton--Fraser, D., et al., The SENSE project: a context-inclusive approach to studying environmental science within and across schools, in Computer Supported Collaborative Learning (CSCL) 2005, T. Koschmann, D.D. Suthers, and T.-W. Chan (Eds). 2005, Lawrence Erlbaum Associates: p. 808.Google ScholarGoogle Scholar
  22. Woodgate, D., et al., Bringing School Science to Life: Personalization, Contextualization and Reflection of Self-Collected Data, in Proceedings of the Fifth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education (wmute 2008) -- Volume 00. 2008, IEEE Computer Society. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Experiences of participatory sensing in the wild

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Conferences
      UbiComp '09: Proceedings of the 11th international conference on Ubiquitous computing
      September 2009
      292 pages
      ISBN:9781605584317
      DOI:10.1145/1620545

      Copyright © 2009 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 30 September 2009

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • research-article

      Acceptance Rates

      UbiComp '09 Paper Acceptance Rate31of251submissions,12%Overall Acceptance Rate764of2,912submissions,26%

      Upcoming Conference

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader