ABSTRACT
We designed and implemented a pervasive game called Swan Boat that targets the bland and tedious nature of running on a treadmill, making it fun through social interaction and immersive game play. We developed Swan Boat on top of PSD, a platform for pervasive games, and using the Interactive Treadmill hardware. We conducted a user study to evaluate our game.
- Park.B. et.al., Player Space Director: A Mobile Platform for Pervasive Games, Technical Report, CS/TR-2009-306, KAISTGoogle Scholar
Index Terms
- Swan boat: pervasive social game to enhance treadmill running
Recommendations
Running or gaming
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyWe developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environments where outdoor running is often not convenient or practical; as such, ...
From game design elements to gamefulness: defining "gamification"
MindTrek '11: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media EnvironmentsRecent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as "gamification", this trend connects to a sizeable body of existing concepts and research in human-computer ...
The art of game-mastering pervasive games
ACE '08: Proceedings of the 2008 International Conference on Advances in Computer Entertainment TechnologyPervasive Games can benefit greatly from being game-mastered rather than fully automatic. However, game-mastering pervasive games is not a simple task neither from a technical nor a game design perspective.
In this article we discuss some of the core ...
Comments