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Routing games with elastic traffic

Published:16 October 2009Publication History
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Abstract

In this paper, we introduce and investigate a novel class of multipath routing games with elastic traffic. Users open one or more connections along diffierent feasible paths from source to destination and act selfishly--seeking to transfer data as fast as possible.Users only control their routing choices , and once these choices have been made, the connection rates are elastic and determined via congestion control algorithms (e.g.TCP) which ultimately maximize a certain notion of the network utility. We analyze the existence and the performance of the Nash Equilibria (NEs) of the resulting routing games.

References

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  1. Routing games with elastic traffic

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            • Published in

              cover image ACM SIGMETRICS Performance Evaluation Review
              ACM SIGMETRICS Performance Evaluation Review  Volume 37, Issue 2
              September 2009
              89 pages
              ISSN:0163-5999
              DOI:10.1145/1639562
              Issue’s Table of Contents

              Copyright © 2009 Authors

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              Association for Computing Machinery

              New York, NY, United States

              Publication History

              • Published: 16 October 2009

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