ABSTRACT
Most of current computer-generated imagery represents scenes with clear atmospheres, neglecting light scattering effects, and most computer-vision systems have not enjoyed success when deployed in uncontrolled outdoor environments. Nevertheless, scattering is a fundamental aspect of light transport in a wide range of applications, whether simulating it or interpreting it, from medical imaging to driving simulators or underwater imagery. This course addresses the challenges that arise with light scattering in computer graphics and computer vision. Topics include: appearance modeling, underwater imagery, vision in bad weather, and measurement techniques.
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- For the calculation of the path radiance integral, we assume k to be distance invariant. This is because typically most of the light in the scene comes from the Sun and sky and thus does not change much along the line of sight. Moreover, we assume that multiple scattering (which effects the angular scattering distribution) is dominated by single scattering.Google Scholar
Index Terms
- Scattering
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