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A self-adaptive HVS-optimized texture compression algorithm

Published:14 December 2009Publication History

ABSTRACT

A self-adaptive HVS-optimized textures compression algorithm based on Vector Quantization (VQ) is presented. Utilizing the property of Human Visual System (HVS), a function judging the similarity between blocks is designed instead of using Euclid distance between pixels in block. Correlated threshold in the judgment is computed using the property of image. With the novel quantizer, different resolution images can be handled automatically. In addition, a self-adaptive threshold adjustment during the compression is designed to improve the reconstruct quality for textures with different regional correlation. To enhance the efficiency of the code-words, lateral association is used through the compression process. Experiment on various resolution images indicates that the algorithm can achieve satisfied compression rate and reconstruct quality at the same time. Furthermore, the compression and decompression process is speed up with the usage of GPU, on account of their parallelism.

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            • Published in

              cover image ACM Conferences
              VRCAI '09: Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
              December 2009
              374 pages
              ISBN:9781605589121
              DOI:10.1145/1670252

              Copyright © 2009 ACM

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              Publication History

              • Published: 14 December 2009

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