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Experiment of metaverse learning method using anatomical 3D object

Published:14 December 2009Publication History

ABSTRACT

We created anatomical 3D objects regarding eye mechanism in Second life as learning materials. We conducted several substantiative experiments to prove how much understanding of participants of the experiments could improve their knowledge by lecturing with these objects. The 3D objects which we created provide an artificial experience which we can never have in the actual world. For instance, we can see a huge eye ball and we can enter inside of it. Enjoyment and excitement through such an artificial experience becomes a trigger of arousing our motivation for learning and bring us deep understanding.

References

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  1. Experiment of metaverse learning method using anatomical 3D object

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                cover image ACM Conferences
                VRCAI '09: Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
                December 2009
                374 pages
                ISBN:9781605589121
                DOI:10.1145/1670252

                Copyright © 2009 ACM

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                Association for Computing Machinery

                New York, NY, United States

                Publication History

                • Published: 14 December 2009

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