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abstract

Slow computing gifts (abstract only)

Published:24 January 2010Publication History

ABSTRACT

Slow Computing: is a transdisciplinary paradigm that celebrates the rich history and evolution of HCI and computational thinking experiences with diverse forms of interactive computing to foster democratic innovation. It appreciates Stonehenge and pyramids' tangible and embodied interactions as culturally integrated, social, communal, sustainable ubiquitous computing. Advancing Froebel's and Resnick's gifts for intrinsically motivated constructionist learning, slow computing gifts: Sundials; Towers of Hanoi puzzles; marble rollercoasters; water-play and Rube-Goldberg machines, enable simple and transparent DIY experiences that foster computational thinking (recursion, sequencing, parallel processing, modularity, timing, abstraction, systems thinking, sustainable computing, natural computing, etc.), discovery, exploration, and creativity. Requiring only existing local materials (water, sticks, balls, pebbles, etc.), these slow computing gifts provides powerful computational experiences that are globally accessible at "zero" cost. The studio will engage participants' transdisciplinary expertise to invent, create, deploy, and advance slow computing and slow computing gifts.

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  • Published in

    cover image ACM Conferences
    TEI '10: Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
    January 2010
    414 pages
    ISBN:9781605588414
    DOI:10.1145/1709886

    Copyright © 2010 Copyright held by author(s).

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 24 January 2010

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    Overall Acceptance Rate393of1,367submissions,29%