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Toward a machine learning approach for classifying user goals from user interactions

Published:19 February 2010Publication History

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References

  1. Crick, C., and Scassellati, B. 2009. Intention-based robot control in social games. In Proceedings of the Cognitive Society Annual Meeting, 2009.Google ScholarGoogle Scholar
  2. Koop, D., Scheidegger, C., Callahan, S., Freire, J., and Silva, C. 2008. Viscomplete: Automating suggestions for visualization pipelines. IEEE Transactions on Visualization and Computer Graphics 14, 6, 1691--1698. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Scheidegger, C., Vo, H., Koop, D., Freire, J., and Silva, C. 2007. Querying and creating visualizations by analogy. Visualization and Computer Graphics, IEEE Transactions on 13, 6 (Nov.-Dec.), 1560--1567. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Webb, G. I., Pazzani, M. J., and Billsus, D. 2001. Machine learning for user modeling. User Modeling and User-Adapted Interaction 11, 1-2, 19--29. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    I3D '10: Proceedings of the 2010 ACM SIGGRAPH symposium on Interactive 3D Graphics and Games
    February 2010
    201 pages
    ISBN:9781605589398
    DOI:10.1145/1730804

    Copyright © 2010 Copyright is held by the author/owner(s).

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 19 February 2010

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