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Blending games, multimedia and reality

Published:22 February 2010Publication History

ABSTRACT

Games, multimedia, and reality are on a converging path as motion capture, 3d video, and high performance networking and computing become more affordable and common place with consumers. Next generation video game systems are planning on including many aspects of motion capture and facial recognition algorithms. As such, we present an analysis of system issues surrounding the amalgamation of these technologies in the future and then propose a system architecture where augmented reality can become a part of our every day learning, computation, and gaming. We conclude with a discussion of the advantages and disadvantages of our design.

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  1. Blending games, multimedia and reality

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          Dana Petcu

          GauthierDickey describes an interesting and challenging architecture that allows multiple users to interact in collaborative and entertaining ways. The proposed multimedia system architecture consists of an authentication component, a sensor layer, computational infrastructure, and an output layer. Moreover, it involves authentication, processing, and interactions. The main results identify the challenges in the proposed system. The architecture's computational services are related to the stream processing required for several multimedia streams, which must be processed, analyzed, and forwarded to remote locations. This position paper should interest the multimedia streaming and Internet of things communities. Online Computing Reviews Service

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          • Published in

            cover image ACM Conferences
            MMSys '10: Proceedings of the first annual ACM SIGMM conference on Multimedia systems
            February 2010
            328 pages
            ISBN:9781605589145
            DOI:10.1145/1730836

            Copyright © 2010 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 22 February 2010

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            • invited-talk

            Acceptance Rates

            MMSys '10 Paper Acceptance Rate25of59submissions,42%Overall Acceptance Rate176of530submissions,33%

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