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When three worlds collide: a model of the tangible interaction process

Published:23 November 2009Publication History

ABSTRACT

The design of Tangible Interfaces has already evolved since the first projects were developed. Frameworks and taxonomies have helped to understand the field of Tangible Interaction. But nevertheless the mental models of the interaction process with Tangible Interfaces seems to be surprisingly diverse. In this paper we present a comprehensive and generic model for interaction with the digital world through physical objects. Our goal is to model the complete process of interaction, to analyse existing design approaches using the model, and to gain a generic design aid for Tangible Interaction.

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    • Published in

      cover image ACM Other conferences
      OZCHI '09: Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
      November 2009
      445 pages
      ISBN:9781605588544
      DOI:10.1145/1738826

      Copyright © 2009 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 23 November 2009

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      OZCHI '09 Paper Acceptance Rate32of60submissions,53%Overall Acceptance Rate362of729submissions,50%

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