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Bosses and kings: asymmetric power in paired common pool and public good games

Published:14 May 2010Publication History

ABSTRACT

Social dilemmas characterize environments in which individuals' exclusive pursuit of their own material self-interest can produce inefficient allocations. Two such environments are those characterized by public goods and common pool resources, in which the social dilemmas can be manifested in free riding and tragedy of the commons outcomes. Much field and laboratory research has focused on the effectiveness of alternative political-economic institutions in counteracting individuals' tendencies to under-provide public goods and over-extract common pool resources. Previous research has not focused on the implications of power asymmetries in paired public good and common pool resource environments. In our baseline treatments, we experiment with simultaneous move games in which paired comparisons can be made across environments with public goods and common pool resources. In our central treatments, we experiment with pairs of sequential move games in which second movers with asymmetric power -- bosses and kings -- can have large effects on efficiency and equity. The central questions are whether the bosses and kings do have significant effects on outcomes, and whether those effects differ across the paired public good and common pool resource environments.

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      BQGT '10: Proceedings of the Behavioral and Quantitative Game Theory: Conference on Future Directions
      May 2010
      155 pages
      ISBN:9781605589190
      DOI:10.1145/1807406

      Copyright © 2010 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 14 May 2010

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