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Coevolving influence maps for spatial team tactics in a RTS game

Published:07 July 2010Publication History

ABSTRACT

Real Time Strategy (RTS) games provide a representation of spatial tactics with group behaviour. Often tactics will involve using groups of entities to attack from different directions and at different times of the game, using coordinated techniques. Our goal in this research is to learn tactics which are challenging for human players. The method we apply to learn these tactics, is a coevolutionary system designed to generate effective team behavior. To do this, we present a unique Influence Map representation, with a coevolutionary technique that evolves the maps together for a group of entities. This allows the creation of autonomous entities that can move in a coordinated manner. We apply this technique to a naval RTS island scenario, and present the successful creation of strategies demonstrating complex tactics.

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      cover image ACM Conferences
      GECCO '10: Proceedings of the 12th annual conference on Genetic and evolutionary computation
      July 2010
      1520 pages
      ISBN:9781450300728
      DOI:10.1145/1830483

      Copyright © 2010 ACM

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      Publication History

      • Published: 7 July 2010

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