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iSpooks: an audio focused game design

Published:15 September 2010Publication History

ABSTRACT

This paper is an attempt to analyse and explain the 'design decision making' behind iSpooks, an audio based adventure game for the iPhone. The game utilizes audio as its principle mechanism for driving the gameplay. The design and production team therefore had to reconsider the ways in which a mobile phone game is developed and how it works. This resulted in some innovative and previously untried techniques in the design process and technical solutions developed for the project. As such, this paper reviews existing knowledge in game design for sound based games, and describes the background and development process of the iSpooks game. In doing so, this paper describes game aspects such as, sound design, designing for the casual gamer, finding appropriate narrative forms and creating non-visual immersion.

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                      cover image ACM Other conferences
                      AM '10: Proceedings of the 5th Audio Mostly Conference: A Conference on Interaction with Sound
                      September 2010
                      156 pages
                      ISBN:9781450300469
                      DOI:10.1145/1859799

                      Copyright © 2010 ACM

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                      Association for Computing Machinery

                      New York, NY, United States

                      Publication History

                      • Published: 15 September 2010

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                      Overall Acceptance Rate177of275submissions,64%

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