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PuzzleTale: A tangible puzzle game for interactive storytelling

Published:30 December 2010Publication History
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Abstract

We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the PuzzleTale system, assembling the tangible puzzle piece can affect the digital characters and create a flexible story context. Different assembled patterns represent the diverse ways that users explore and compose the story.

The PuzzleTale system creates a dynamic causal relationship between the process of interactive storytelling and the outcome of a story. There are two variables that continuously affect the story context including the amount and the sequence of digital characters that the reader plays. The system engages the reader participating in the development of the story through playing tangible puzzle pieces with digital characters as a decision-making tool, thus providing individualized storytelling experiences.

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              cover image Computers in Entertainment
              Computers in Entertainment   Volume 8, Issue 2
              Special Issue: Advances in Computer Entertainment Technology
              December 2010
              117 pages
              EISSN:1544-3574
              DOI:10.1145/1899687
              Issue’s Table of Contents

              Copyright © 2010 ACM

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              Publication History

              • Published: 30 December 2010

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