skip to main content
10.1145/1900179.1900225acmconferencesArticle/Chapter ViewAbstractPublication PagessiggraphConference Proceedingsconference-collections
short-paper

An efficient self-collision handling between cloth surfaces based on spherical cluster technique

Published:12 December 2010Publication History

ABSTRACT

Simulating cloth model with realistic collision handling is a major issue in cloth simulation due to highly complex calculation. Numbers of techniques have been suggested by numerous researchers to look into the subject and produce efficient and robust collision handling for cloth simulation. In this paper, we introduce a new algorithm to reduce collision handling computation once cloth surfaces undergone wrinkle and twist process. The collision checking procedure between cloth surfaces can only be performed once a surface point contained by the predefined spherical clusters. Any surface point beyond the cluster region is ignored and removed from the collision calculation list. From the experiment conducted, as we compared with density-based clustering, series of brute force collision checking have been reduced due to a lesser amount of surfaces point within the spherical cluster are considered for collision checking. With this algorithm, we can guarantee that penetration among cloth surfaces would not occur and self-collision handling for cloth model is efficient and robust.

References

  1. Choi K. And Ko, H 2002 Stable But Responsive Cloth, International Conference on Computer Graphics and Interactive Techniques. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Terzopoulos D., Platt, J., Barr, A., and Fleischer, K 1987 Elastically deformable models. In SIGGRAPH 1987, ACMPress/ACMSIGGRAPH, Comp. Graphics Proc., 205--214. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Terzopoulos D., and Fleischer, K 1988 Modeling inelastic deformation: viscoelasticity, plasticity, fracture. In Proc. of SIGGRAPH, ACM Press / ACM SIGGRAPH, Comput. Graphics Proc., 269--278. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Volino, P., Courchesne, M., and Magnenat-Thalmann, N 1995 Versatile and efficient techniques for simulating cloth and other deformable objects. In Proc. of SIGGRAPH 1995, ACM Press / ACM SIGGRAPH, Comput. Graphics Proc. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Baraff. D., and Witkin, A 1998 Large steps in cloth simulation. In Proc. of SIGGRAPH 1998, ACM Press / ACM SIGGRAPH, Comput. Graphics Proc., 1--12. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Breen. D. E., House, D. H., and Wozny, M. J 1994 Predicting the drape of woven cloth using interacting particles. In Proc. of SIGGRAPH 1994, ACM Press / ACM SIGGRAPH, Comput. Graphics Proc., 365--372. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Xavier Provot 1995 Deformation Constraints in a Mass-Spring Model to Describe Rigid Cloth Behavior. (INRIA).Google ScholarGoogle Scholar
  8. Robert Bridson, Fedkiw Ronald, P. John Anderson 2002 Robust treatment of collisions, contact and friction for cloth animation. SIGGRAPH conference proceedings, annual conference series: ACM Press/ACM SIGGRAPH; p. 594--603. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Funda Durupinar 2004 A 3d Garment Design and Simulation System. Msc. Thesis.Google ScholarGoogle Scholar
  10. Jain A. K., and Dubes R. C. 1988. "Algorithms for Clustering Data". New Jersey: Prentice Hall. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Xavier Provot 1997 Collision and self-collision handling in cloth model dedicated to design garments. In Graphics Interface 97, pages 177--189.Google ScholarGoogle Scholar
  12. Suejung Huh, Dimitris Metaxas, Norman Badler 2001 Collision resolutions in cloth simulation, Computer Animation.Google ScholarGoogle Scholar

Recommendations

Comments

Login options

Check if you have access through your login credentials or your institution to get full access on this article.

Sign in
  • Published in

    cover image ACM Conferences
    VRCAI '10: Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
    December 2010
    399 pages
    ISBN:9781450304597
    DOI:10.1145/1900179

    Copyright © 2010 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 12 December 2010

    Permissions

    Request permissions about this article.

    Request Permissions

    Check for updates

    Qualifiers

    • short-paper

    Acceptance Rates

    Overall Acceptance Rate51of107submissions,48%

    Upcoming Conference

    SIGGRAPH '24
  • Article Metrics

    • Downloads (Last 12 months)3
    • Downloads (Last 6 weeks)0

    Other Metrics

PDF Format

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader