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3D model feature line stylization using mesh sharpening

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Published:12 December 2010Publication History

ABSTRACT

Stylized silhouette is a powerful tool for non-photorealistic rendering. It can be used to simulate different materials and drawing techniques. In this paper, we present a simple technique to improve the existing stylized silhouette algorithms in two aspects. First, a new shading algorithm is developed to render the surface of a model. It improves the X-toon shading by simulating various materials. Second, an efficient method is put forward to guarantee the geometric continuity between adjacent edges for texture mapping of silhouette stylization. Experiments demonstrate that our method runs in real-time and achieves a nice visual effect.

References

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          cover image ACM Conferences
          VRCAI '10: Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
          December 2010
          399 pages
          ISBN:9781450304597
          DOI:10.1145/1900179

          Copyright © 2010 ACM

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          Publication History

          • Published: 12 December 2010

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