ABSTRACT
This paper examines game design for multi-touch enabled systems, focusing on tabletop computers that are exposed to the public. We first elaborate on the requirements for ad-hoc collaborative multi-touch gameplay. As our main contribution, we identified particular gameplay aspects and formalized them in reference to formal elements of gameplay: The game mechanics should support different scopes of involvement and make use of spatial conflicts that relate to the player resources. The game should further offer outcomes that can be achieved in continuous ad-hoc group gameplay. Based on these criteria, we developed the multi-touch game Magic Garden. The case shows, how the defined elements support game creation for ad-hoc collaborative multi-touch play. As a final result, we propose to combine multiple separate mini-games in a mixed scenario as a general approach for the creation of multi-touch games for large public displays.
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Index Terms
- Game design for ad-hoc multi-touch gameplay on large tabletop displays
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