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Game design for ad-hoc multi-touch gameplay on large tabletop displays

Published:06 May 2010Publication History

ABSTRACT

This paper examines game design for multi-touch enabled systems, focusing on tabletop computers that are exposed to the public. We first elaborate on the requirements for ad-hoc collaborative multi-touch gameplay. As our main contribution, we identified particular gameplay aspects and formalized them in reference to formal elements of gameplay: The game mechanics should support different scopes of involvement and make use of spatial conflicts that relate to the player resources. The game should further offer outcomes that can be achieved in continuous ad-hoc group gameplay. Based on these criteria, we developed the multi-touch game Magic Garden. The case shows, how the defined elements support game creation for ad-hoc collaborative multi-touch play. As a final result, we propose to combine multiple separate mini-games in a mixed scenario as a general approach for the creation of multi-touch games for large public displays.

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            • Published in

              cover image ACM Other conferences
              Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and Technology
              May 2010
              282 pages
              ISBN:9781450302357
              DOI:10.1145/1920778
              • Conference Chairs:
              • Bill Kapralos,
              • Andrew Hogue,
              • Simon Xu

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              Publication History

              • Published: 6 May 2010

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