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A cognition-based interactive game platform for learning Chinese characters

Published:21 March 2011Publication History

ABSTRACT

Evidence observed in classrooms and findings reported in neurolinguistic research have suggested that awareness of the correspondence between graphemes and phonemes in Chinese is instrumental for effective learning of Chinese characters. We collected and analyzed errors in written Chinese characters, and found that phonologically related factors also participated in a large proportion of the reported errors. To verify and evaluate the influence of the phonetic awareness on learning Chinese, we built interactive games for computer assisted learning of Chinese characters. A software tool was implemented to recommend Chinese characters that are phonetically or visually similar, and we applied this tool to assist the task of selecting useful characters in designing the games. We discuss the related findings of ours and the designs of the games, but results of the final evaluation will be available only in the oral presentation.

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                    cover image ACM Conferences
                    SAC '11: Proceedings of the 2011 ACM Symposium on Applied Computing
                    March 2011
                    1868 pages
                    ISBN:9781450301138
                    DOI:10.1145/1982185

                    Copyright © 2011 ACM

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                    Publication History

                    • Published: 21 March 2011

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