skip to main content
research-article

Creating the spectacle: Designing interactional trajectories through spectator interfaces

Published:08 August 2011Publication History
Skip Abstract Section

Abstract

An ethnographic study reveals how professional artists created a spectator interface for the interactive game Day of the Figurines, designing the size, shape, height and materials of two tabletop interfaces before carefully arranging them in a local setting. We also show how participants experienced this interface. We consider how the artists worked with a multi-scale notion of interactional trajectory that combined trajectories through individual displays, trajectories through a local ecology of displays, and trajectories through an entire experience. Our findings shed light on discussions within HCI concerning interaction with tangible and tabletop displays, spectator interfaces, ecologies of displays, and trajectories through cultural experiences.

References

  1. Apted, T., Kay, J., and Quigley, A. 2006. Tabletop sharing of digital photographs for the elderly. In Proceedings of CHI'06. ACM, 781--790. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Ashdown, M. and Scott, S. 2007. Designing tabletop interfaces for asymmetric distributed collaboration. In Proceedings of the IEEE International Workshop on Horizontal Interactive Human-Computer Systems (Conference Supplement of Tabletop'07).Google ScholarGoogle Scholar
  3. Bell, G. 2002. Making sense of museums. Intel Labs, http://echo.iat.sfu.ca/library/bell_02_museum_ecology.pdfGoogle ScholarGoogle Scholar
  4. Benford, S., Crabtree, A., Reeves, S., Sheridan, J., Dix, A., Flintham, M., and Drozd, A. 2006. The frame of the game: Blurring the boundary between fiction and reality in mobile experiences. In Proceedings of the CHI'06. ACM, 427--436. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Benford, S. and Giannachi, G. 2008. Temporal trajectories in shared interactive narratives. In Proceedings of CHI'08. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Benford, S., Giannachi, G., Koleva, B., and Rodden, T. 2009. From interaction to trajectories: Designing coherent journeys through user experiences. In Proceedings of CHI'09. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Brignull, H. and Rogers, Y. 2003. Enticing people to interact with large public displays in public spaces. In Proceedings of Interact. IOS Press, IFIP, 17--24.Google ScholarGoogle Scholar
  8. Brown, B., MacColl, I., Chalmers, M., Galani, A., Randell, C., and Steed, A. 2003. Lessons from the lighthouse. In Proceedings of CHI'03. ACM, 577--584. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Costello, B., Muller, L., Amitani, S., and Edmonds, E. 2005. Understanding the experience of interactive art: Iamascope in beta_space. In Proceedings of the 2nd Australasian Conference on Interactive Entertainment. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Crabtree, A. and Rodden, T. 2008. Hybrid ecologies: Understanding cooperative interaction in emerging physical digital environments. Pers. Ubiq. Comput. 12, 481--493. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Crabtree, A., Benford, S., Rodden, T., Greenhalgh, C., Flintham, M., Anastasi, R., Drozd, A., Adams, M., Row Farr, J., Tandavanitj, N., and Steed, A. 2004. Orchestrating a mixed reality game on the ground. In Proceedings of CHI'04. ACM, 391--398. Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Flintham, M., Smith, K., Benford, S., Capra, M., Green, J., Greenhalgh, C., Wright, M., Adams, M., Tandavanitj, N., Row Farr, J., and Lindt, I. 2007. Day of the figurines: A slow narrative-driven game for mobile phones using text messaging. In Proceedings of Pergames 2007.Google ScholarGoogle Scholar
  13. Fraser, M., Stanton, D., Ng, K., Benford, S., O’Malley, C., Bowers, J., Taxen, G., Ferris, K., and Hindmarsh, J. 2003. Assembling history: Achieving coherent experiences with diverse technologies. In Proceedings of ECSCW'03. Kluwer. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Galani, A. and Chalmers, M. 2004. Seamful interweaving: Heterogeneity in the theory and design of interactive systems. In Proceedings of the 5th Conference on Designing Interactive Systems (DIS 2004). ACM, 243--252. Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Garfinkel, H. 1967. Studies in Ethnomethodology, Prentice-Hall.Google ScholarGoogle Scholar
  16. Geller, T. 2006. Interactive tabletop exhibits in museums and galleries. IEEE Comput. Graph. Appl. 26, 5, 6--11. Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Goffman, E. 1959. Presentation of self in everyday life, Doubleday.Google ScholarGoogle Scholar
  18. Grinter, R., Aoki, P., Szymanski, M., Thornton, J., Woodruff, A., and Hurst, A. 2002. Revisiting the visit. In Proceedings of CSCW'02. ACM, 146--155. Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Heath, C. and vom Lehn, D. 2002. Misconstruing interactivity. In Proceedings of the Symposium on Interactive Learning in Museums of Art and Design. Victoria and Albert Museum.Google ScholarGoogle Scholar
  20. Hindmarsh, J., Heath, C., vom Lehn, D., and Cleverly, J. 2002. Creating assemblies: Aboard the ghost ship. In Proceedings of CSCW'02. ACM, 156--165. Google ScholarGoogle ScholarDigital LibraryDigital Library
  21. Hindmarsh, J., Heath, C., vom Lehn, D., and Cleverly, J. 2005. Creating assemblies in public environments. J. CSCW, 14 1, 1--41. Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Hornecker, E. and Buur, J. 2006. Getting a grip on tangible interaction. In Proceedings of CHI'06. ACM, 437--446. Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Hornecker, E., Marshall. P., and Rogers, Y. 2007. From entry to access—How sharability comes about. In Proceedings of Designing Pleasurable Products and Interfaces (DPPI'07). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  24. Huang, E., Mynatt, E., and Trimble, J. 2006. Displays in the wild: Understanding the dynamics and evolution of display ecology. In Proceedings of the 4th International Conference on Pervasive Computing. Lecture Notes in Computer Science, vol. 3968. Springer-Verlag, 321--336. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Ishii, H. and Ullmer, B. 1997. Tangible bits. In Proceedings of CHI'97, 234--241, ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  26. Koleva, B., Taylor, I., Benford, S., Fraser, M., Greenhalgh, C., Schnadelbach, H., vom Lehn, D., Heath, C., Row Farr, J., and Adams, M. 2001. Orchestrating a mixed reality performance. In Proceedings of CHI'01. ACM, 38--45. Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Loke, L., Robertson, T., and Mansfield, T. 2005. Moving bodies, social selves: Movement-oriented personas and scenarios. In Proceedings of OZCHI'05. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  28. Marshall, J., Benford, S., and Pridmore, T. 2010. Deception and magic in collaborative interaction. In Proceedings of CHI'10. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library
  29. Mazalek, A., Winegarden, C., Al-Haddad, T., Robinson, S., and We, C. 2009. Architales: Physical/digital co-design of an interactive story table. In Proceedings of TEI. ACM, 241--248. Google ScholarGoogle ScholarDigital LibraryDigital Library
  30. Nardi, B. and O'Day, V. 1999. Information Ecologies: Using Technology with Heart. MIT Press, 49--58. Google ScholarGoogle ScholarDigital LibraryDigital Library
  31. Pangaro, G., Maynes-Aminzade, D., and Ishii, H. 2002. The actuated workbench: Computer-controlled actuation in tabletop tangible interfaces. In Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology (UIST'02). ACM, 181--190. Google ScholarGoogle ScholarDigital LibraryDigital Library
  32. Reeves, S., Benford, S., O'Maller, C., and Fraser, M. 2005. Designing the spectator interface. In Proceedings of CHI'05, ACM, 741--750. Google ScholarGoogle ScholarDigital LibraryDigital Library
  33. Rogers, Y. and Lindley, S. 2004. Collaborating around vertical and horizontal displays: Which way is best? Interact. Comput. 16, 1133--1152.Google ScholarGoogle ScholarCross RefCross Ref
  34. Rubidge, S. and MacDonald, A. 2004. Sensuous geographies: A multi-user interactive/responsive installation. Dig. Creat. 15, 4(Dec), 245--252.Google ScholarGoogle Scholar
  35. Sacks, H. 1992. Doing ‘being ordinary’. In Lectures in Conversation, Volume II, Part IV, Spring 1970, Lecture 1, Blackwell, 215--221.Google ScholarGoogle Scholar
  36. Scott, S. and Carpendale, S. 2006. Guest editors’ introduction: Interacting with digital tabletops, 26, 5, 24--27. Google ScholarGoogle ScholarDigital LibraryDigital Library
  37. Schnadelbach, H., Koleva, B., Paxton, M., Twidale, M., Benford, S., and Anastasi, R. 2006. The augurscope: Refining its design. Presence: Teleoperators Virtual Environ. 15, 3, 2780-293. Google ScholarGoogle ScholarDigital LibraryDigital Library
  38. Shen, C., Vernier, F., Forlines, C., and Ringel, M. 2004. DiamondSpin: An extensible toolkit for around-the-table interaction. In Proceedings of CHI'04. ACM, 167--174. Google ScholarGoogle ScholarDigital LibraryDigital Library
  39. Sheridan, J. G. 2006. Digital Live Art: Mediating wittingness in playful arenas. Ph.D. dissertation. University of Lancaster.Google ScholarGoogle Scholar
  40. Sheridan, J. G. and Bryan-Kinns, N. 2008. Designing for performative tangible interaction. Int. J. Arts and Technol. 1, 3/4, 288--308.Google ScholarGoogle ScholarCross RefCross Ref
  41. Suchman, L. 1987. Plans and Situated Actions, Cambridge University Press.Google ScholarGoogle Scholar
  42. Terrenghi, L., Quigley, A., and Dix, A. 2009. A taxonomy for and analysis of multi-person-display ecosystems. Pers. Ubiq. Comput. 13, 8 583--598. Google ScholarGoogle ScholarDigital LibraryDigital Library
  43. vom Lehn, D., Heath, C., and Knoblauch, H. 2001. Configuring exhibits. In Verbal Art Across Cultures, Gunter Narr Verlag, Tubingen, 281--297.Google ScholarGoogle Scholar
  44. Wakkary, R., Evernden, D., and Fraser, S. 2005. Musuem as ecology: A case study of an ambient intelligent museum guide. In Proceedings of Museums and the Web.Google ScholarGoogle Scholar

Index Terms

  1. Creating the spectacle: Designing interactional trajectories through spectator interfaces

          Recommendations

          Comments

          Login options

          Check if you have access through your login credentials or your institution to get full access on this article.

          Sign in

          Full Access

          PDF Format

          View or Download as a PDF file.

          PDF

          eReader

          View online with eReader.

          eReader