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CS education re-kindles creativity in public schools

Published:27 June 2011Publication History

ABSTRACT

Creativity is an important aspect of industry and education. The lack of creativity in current students has become a concern for educators. Through the process of implementing the Scalable Game Design project to teach computer science through game authoring, fostered/increased creativity occurred in public middle schools. Despite some structural limitations of the US educational system, creativity among the participating students was recognized. This paper describes a unique solution to fostering creativity while teaching game design in the limiting public school environment.

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    • Published in

      cover image ACM Conferences
      ITiCSE '11: Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
      June 2011
      418 pages
      ISBN:9781450306973
      DOI:10.1145/1999747

      Copyright © 2011 ACM

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      New York, NY, United States

      Publication History

      • Published: 27 June 2011

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