ABSTRACT
Creativity is an important aspect of industry and education. The lack of creativity in current students has become a concern for educators. Through the process of implementing the Scalable Game Design project to teach computer science through game authoring, fostered/increased creativity occurred in public middle schools. Despite some structural limitations of the US educational system, creativity among the participating students was recognized. This paper describes a unique solution to fostering creativity while teaching game design in the limiting public school environment.
- 7. REFERENCESGoogle Scholar
- Goncalo, J.A. & Staw, B.M., Individualism-collectivism and group creativity, Organizational Behavior & Human Decision Processes, Vol. 100, 96--109, 2006.Google ScholarCross Ref
- Bronson, P. & Merryman, A., "The Creativity Crisis", Newsweek, July 10, 2010.Google Scholar
- Repenning, A., Basawapatna, A., & Koh, K. H., Making university education more like middle school computer club: facilitating the flow of inspiration. In Proc. 14th WCCCE 2009, Burnaby, British Columbia, Canada, 2009. Google ScholarDigital Library
- Handler, M. G., & Strudler, N., The ISTE Foundation Standard: Issues of Implementation, Journal of Computing in Teacher Education, Vol. 13, N2, 16--23 Jan 1997.Google Scholar
- Adams, G. L., & Engelmann, S., Research on Direct Instruction: 25 Years beyond DISTAR, Educational Achievement Systems, 1996.Google Scholar
- Hammer, D., Discovery Learning and Discovery Teaching, Cognition and Instruction, Volume 15, Issue 4, 485--529, 1997.Google ScholarCross Ref
- Peppler, K. & Kafai, Y. B., Collaboration, Computation, and Creativity: Media Arts Practices in Urban Youth Culture. In C. Hmelo- Silver & A. O'Donnell (Eds.), In Proc. Computer Supported Collaborative Learning, New Brunswick, NJ, 2007. Google ScholarDigital Library
- Repenning, A., "AgentSheets®: an Interactive Simulation Environment with End-User Programmable Agents,"In Proc. Interaction 2000, Tokyo, Japan, 2000.Google Scholar
- Repenning, A., & Ambach, J.,"Visual AgenTalk: Anatomy of a Low Threshold, High Ceiling End User Programming Environment," Department of Computer Science, University of Colorado Tech Report # CU-CS-802--96, January, 1996.Google Scholar
- Herring, S.R., Chang, C.C., Krantzler, J. & Bailey, B.P. Getting inspired! Understanding how & why examples are used in creative design practice. CHI2009, 87--96, 2009. Google ScholarDigital Library
- Squire, K., Video games in education. International Journal of Intelligent Simulations and Gaming, (2) 1. 2003Google Scholar
Index Terms
- CS education re-kindles creativity in public schools
Recommendations
Using scalable game design to teach computer science from middle school to graduate school
ITiCSE '10: Proceedings of the fifteenth annual conference on Innovation and technology in computer science educationA variety of approaches exist to teach computer science concepts to students from K-12 to graduate school. One such approach involves using the mass appeal of game design and creation to introduce students to programming and computational thinking. ...
Applying creativity in CS high school education: criteria, teaching example and evaluation
Koli Calling '07: Proceedings of the Seventh Baltic Sea Conference on Computing Education Research - Volume 88This paper describes an innovative method for teaching computer science in general high school education, illustrated with the example of introductory programming. Analyzing the literature in CS education research we found that creativity is rarely ...
Fostering State-level Change In CS Education: The Expanding Computing Education Pathways Alliance
SIGCSE '19: Proceedings of the 50th ACM Technical Symposium on Computer Science EducationEfforts to improve and promote CS education characterized by greater participation of underrepresented groups have taken off sharply in the six years since the Expanding Computing Education Pathways (ECEP) NSF alliance was first funded. Though many of ...
Comments