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Designing artificial tetris players with evolution strategies and racing

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Published:12 July 2011Publication History

ABSTRACT

This article describes how racing procedures in evolution strategies can help reduce the number of evaluations. This idea is illustrated on learning Tetris players which can be addressed as a stochastic optimization problem. Different experiments show the benefits of the racing procedures in evolution strategies which can significantly reduce the number of evaluations.

References

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  1. Designing artificial tetris players with evolution strategies and racing

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