These proceedings contain the papers presented at the eighth instantiation of the annual academic gathering on "Sketch-Based Interfaces and Modeling." SBIM was initiated as a workshop in 2004 to provide a unique venue to discuss novel algorithms, interfaces, perspectives, and uses for sketch-based technologies. Since that time, SBIM has become a popular and respected symposium (in 2009) associated with both ACM SIGRGRAPH and Eurographics, and remains the top venue dedicated to the discussion and presentation of 2D or 3D sketch-based academic work representing recognition, interfaces, and modeling research perspective.
SBIM is an international conference that alternates between North American and European locations. Last year, SBIM was located in Annecy, France for the second time, in conjunction with the Annecy Animation Film Festival. This year, SBIM is located in Vancouver, Canada for the first time. Additionally, this is the first year that SBIM is a joint and is co-located with SIGGRAPH and is joint with Computational Aesthetics and Non-Photorealistic Animation and Rendering.
We had 36 paper submissions this year, which matches the number we had last year. Each paper was double blind reviewed by at least four members of our international program committee and we were able to accept 18 of them for the symposium. As in previous years, the quality of the submitted papers was strong, resulting in a high acceptance rate, a testament to those researchers who work in this field. The papers in these proceedings present a mix of innovative ideas in sketch recognition, 3D modeling, and sketch-based interface usability.
Proceeding Downloads
Is the iPad useful for sketch input?: a comparison with the tablet PC
Despite the increasing prevalence of touch-based tablet devices, little attention has been paid to what effects, if any, this form factor has on sketch behaviours in general and on sketch recognizers in particular. We investigate the title question ...
Combining bimanual manipulation and pen-based input for 3D modelling
Multitouch enabled surfaces can bring advantages to modelling scenarios, in particular if bimanual and pen input can be combined. In this work, we assess the suitability of multitouch interfaces to 3D sketching tasks. We developed a multitouch enabled ...
3D modeling with a symmetric sketch
We propose a method that allows geometric operations such as view change, deformation, simulation, or symmetrization on a single off-line sketch via a proxy geometry reconstructed directly from the sketch. The reconstruction captures the overall shape ...
Immersion and embedding of self-crossing loops
The process of generating a 3D model from a set of 2D planar curves is complex due to the existence of many solutions. In this paper we consider a self-intersecting planar closed loop curve, and determine the 3D layered surface P with the curve as its ...
Reconstructing surfaces from sketched 3D irregular curve networks
This paper presents a system for designing free-form surfaces starting from a sketched 3D irregular curve network. By simply dragging a smart-pen device in space, the user draws and refines arbitrary 3D style-curves that define an outline of the desired ...
StereoBrush: interactive 2D to 3D conversion using discontinuous warps
We introduce a novel workflow for stereoscopic 2D to 3D conversion in which the user "paints" depth onto a 2D image via sparse scribbles, instantaneously receiving intuitive 3D feedback. This workflow is enabled by the introduction of a discontinuous ...
A sketch-based system for highway design
To create traffic simulations of high visual-fidelity, each road needs to be designed and modelled in great detail to conform with the governing rules and regulations of highway design. Roads could be created manually, but this can become a time-...
Gesture-based design of 2D contours: an alternative to sketching?
In addition to being a very expressive media, 2D sketches representing the contour of a shape are commonly used as a basis for 3D sketch-based modeling. This paper investigates an alternative to the standard way of creating such sketches: instead of ...
Sketch-based modeling of smooth surfaces using adaptive curve networks
We present a new 3D surface modeling method that enables a rapid creation and modification of globally smooth surfaces from curve networks. The key feature of the proposed method is that it assumes the sketched curve networks to be malleable rather than ...
Defining precise measurements with sketched annotations
Technology has been largely employed in the modern education system but rarely fosters natural communication between the human and the machine. We wish to explore the use of sketch recognition based software as a medium for student computer interaction ...
Sketch express: facial expressions made easy
Finding an effective control interface to manipulate complex geometric objects has traditionally relied on experienced users to place the animation controls. This process, whether for key framed or for motion captured animation, takes a lot of time and ...
Continuous recognition and visualization of pen strokes and touch-screen gestures
We present a technique that enables continuous recognition and visualization of pen strokes and touch-screen gestures. We describe an incremental recognition algorithm that provides probability distributions over template classes as a function of users' ...
How to make a Quick$: using hierarchical clustering to improve the efficiency of the Dollar Recognizer
We present Quick$ (QuickBuck), an extension to the Dollar Recognizer designed to improve recognition efficiency. While the Dollar Recognizer must search all training templates to recognize an unknown symbol, Quick$ employs hierarchical clustering along ...
ClassySeg: a machine learning approach to automatic stroke segmentation
We present ClassySeg, a technique for segmenting hand-drawn pen strokes into lines and arcs. ClassySeg employs machine learning techniques to infer the segmentation intended by the drawer. The technique begins by identifying a set of candidate segment ...
Combining corners from multiple segmenters
Pen-based interfaces utilize sketch recognition in order to allow users to sketch complex systems with intuitive input. In order to allow users to freely draw their ideas without constraints, the low-level techniques involved with sketch recognition ...
Now or later: an initial exploration into user perception of mathematical expression recognition feedback
Mathematical handwriting recognition is an important method of mathematics input for computers. While strides in recognition have been made in recent years, recognition is still at a level where mistakes are common and often inexplicable from the user's ...
Single-view sketch based modeling
This paper presents a new sketch modeling system that is able to generate complex objects drawn from a unique viewpoint. The user draws the model in an iterative manner, adding simple parts to the existing object until completion. Each part is ...
Neatening sketched strokes using piecewise French curves
We apply traditional bimanual curve modeling using French curves to the problem of automatic neatening of sketched strokes. Given a sketched input stroke and a set of template French curves we present an approach that fits the stroke using an optimal ...
- Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
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Acceptance Rates
Year | Submitted | Accepted | Rate |
---|---|---|---|
SBIM '10 | 36 | 20 | 56% |
Overall | 36 | 20 | 56% |