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The Team Coordination Game: Zero-fidelity simulation abstracted from fire emergency response practice

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Abstract

Crisis response engenders a high-stress environment in which teams gather, transform, and mutually share information. Prior educational approaches have not successfully addressed these critical skills. The assumption has been that the highest fidelity simulations result in the best learning. Deploying high-fidelity simulations is expensive and dangerous; they do not address team coordination. Low-fidelity approaches are ineffective because they are not stressful.

Zero-fidelity simulation develops and invokes the principle of abstraction, focusing on human-information and human-human transfers of meaning, to derive design from work practice. Our principal hypothesis is that crisis responders will experience zero-fidelity simulation as effective simulation of team coordination. We synthesize the sustained iterative design and evaluation of the Team Coordination Game. We develop and apply new experimental methods to show that participants learn to cooperate and communicate, applying what they learn in practice. Design implications address how to employ the abstraction principle to develop zero-fidelity simulations.

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            cover image ACM Transactions on Computer-Human Interaction
            ACM Transactions on Computer-Human Interaction  Volume 18, Issue 4
            December 2011
            142 pages
            ISSN:1073-0516
            EISSN:1557-7325
            DOI:10.1145/2063231
            Issue’s Table of Contents

            Copyright © 2011 ACM

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            Publication History

            • Published: 30 December 2011
            • Accepted: 1 September 2011
            • Revised: 1 July 2011
            • Received: 1 March 2011
            Published in tochi Volume 18, Issue 4

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