ABSTRACT
This project studied the manner in which 7th and 8th grade students approach design problems, focusing on testing and iteration behaviors. Students were asked to solve design problems and create generalized processes for solving them. Observations of the students were analyzed using degree of design success with length and speed of iterations. The time spent exploring the problem before starting testing and iteration was the most significant factor to the success of the student's design. Future work exploring this property of design is needed to understand the causes of it.
- C. Eckert, D. Wyatt, and P. J. Clarkson. The Elusive Act of Synthesis: Creativity in the Conceptual Design of Complex Engineering Products. ACM C&C'09 (Berkeley, 2009). Google ScholarDigital Library
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- J. Levin and M. Waugh. Educational simulations, tools, games, and microworlds: Computer-based environments for learning. International Journal of Educational Research, 12(1):71--79, 1987.Google Scholar
- Ericsson, K. A. & Simon, H. A. Verbal reports as data. Psychological Review, 87, 1980, 215- 251.Google ScholarCross Ref
Index Terms
- The role of iteration in the design processes of middle school students
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