ABSTRACT
In this video, we illustrate the process and possibilities of social creativity in a large online community of young creators. We present two real stories of how a social computing system facilitated the remixing of a video game and an animation. We position these stories in the context of the online community where they occurred and explore how these case studies help us better understand social phenomena such as meme-spreads on the Internet, and the design of social computing systems.
Supplemental Material
- Cheliotis, G. and Yew, J. An analysis of the social structure of remix culture. In Proc. Conf. on Communities 2009. ACM Press (2009), 165--174. Google ScholarDigital Library
- Jenkins, H. 2006 Convergence Culture: Where Old and New Media Collide. New York: NYU Press, 19--20.Google Scholar
- Monroy-Hernández, A and Resnick, M. Empowering kids to create and share programmable media. interactions 15,2 (2009), 50--53. Google ScholarDigital Library
Index Terms
- A monkey and a stick figure: stories of remixing and social creativity
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