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Crowd augmented wireless access

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Published:08 March 2012Publication History

ABSTRACT

Environments such as ski slopes are highly dynamic, as users are constantly moving at high speeds and in different directions, and also many users are not locals, thus having to roam in order to be able to connect through mobile data. These two previous reasons make connectivity through regular means to be difficult to attain. This demo paper presents the simulation and validation of a crowd augmented wireless access used in order to tackle this problem.

References

  1. I. Chard, "Mobile Web 2.0 - Leveraging 'Location, IM, Social Web & Search' 2008--2013", Juniper Research, Mobile Content and Applications, May 2008.Google ScholarGoogle Scholar
  2. The TEFIS Project, http://www.tefisproject.eu/Google ScholarGoogle Scholar
  3. AnyLogic Simulation Framework, http://www.xjtek.com/anylogic/why_anylogic/Google ScholarGoogle Scholar

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  1. Crowd augmented wireless access

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          cover image ACM Other conferences
          AH '12: Proceedings of the 3rd Augmented Human International Conference
          March 2012
          162 pages
          ISBN:9781450310772
          DOI:10.1145/2160125

          Copyright © 2012 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 8 March 2012

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          Overall Acceptance Rate121of306submissions,40%

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