ABSTRACT
Environments such as ski slopes are highly dynamic, as users are constantly moving at high speeds and in different directions, and also many users are not locals, thus having to roam in order to be able to connect through mobile data. These two previous reasons make connectivity through regular means to be difficult to attain. This demo paper presents the simulation and validation of a crowd augmented wireless access used in order to tackle this problem.
- I. Chard, "Mobile Web 2.0 - Leveraging 'Location, IM, Social Web & Search' 2008--2013", Juniper Research, Mobile Content and Applications, May 2008.Google Scholar
- The TEFIS Project, http://www.tefisproject.eu/Google Scholar
- AnyLogic Simulation Framework, http://www.xjtek.com/anylogic/why_anylogic/Google Scholar
Index Terms
- Crowd augmented wireless access
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