skip to main content
10.1145/2212776.2212447acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
extended-abstract

StoryCubes: connecting elders in independent living through storytelling

Published:05 May 2012Publication History

ABSTRACT

One's home is often a place that reflects and affirms one's identity, but when an elderly person moves to a group living environment, they must re-assert themselves and make new social connections in a place that may inadvertently frame them in terms of their disabilities. We present StoryCubes, a system that helps residents of independent living communities make connections through sharing stories, and express their identity in terms of their unique background, interests, and values. StoryCubes centers around the creation and sharing of tangible paper objects which display and contain the stories of residents using QR code technology. StoryCubes can be displayed together, where residents and visitors can listen to stories within any cube that piques their interest. By giving residents a way to discover and share stories, they are able to gain a greater understanding of their fellow residents, helping them to better appreciate and become more comfortable in their shared living experience.

References

  1. Weiner, J. M., Tilly, J. (2002). Population ageing in the USA of America: implications for public programmes. Int. J. Epidemiol. (2002) 31(4): 776--781 doi:10.1093/ije/31.4.776.Google ScholarGoogle Scholar
  2. United Nations (1999). New York. The Family and Older Persons in Bangladesh, Pakistan and Sri Lanka, Asian Population Studies, No. 151.Google ScholarGoogle Scholar
  3. Hirsch, T., Forlizzi, J., Hyder, E., Goetz, J., Stroback, J., Kurtz, C. (2000). The ELDer Project: Social, Emotional, and Environmental Factors in the Design of Eldercare Technologies. CUU 2000. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Holtzblatt, K., Rapid Contextual Design: A How-to Guide to Key Techniques for User-Centered Design (Interactive Technologies): Morgan Kaufmann (December 28, 2004). Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Rodin, J. and Langer, E. (1980), Aging Labels: The Decline of Control and the Fall of Self-Esteem. Journal of Social Issues, 36: 12--29. doi: 10.1111/j.15404560.1980.tb02019.x.Google ScholarGoogle ScholarCross RefCross Ref
  6. Hiroshi Ishii and Brygg Ullmer. 1997. Tangible bits: towards seamless interfaces between people, bits and atoms. In Proceedings of the SIGCHI conference on Human factors in computing systems (CHI '97). ACM, NY, USA, 234--241. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Kelley, J. F., "CAL - A Natural Language program developed with the OZ Paradigm: Implications for Supercomputing Systems". First International Conference on Supercomputing Systems (St. Petersburg, Florida, 16--20 December 1985), New York: ACM.Google ScholarGoogle Scholar

Index Terms

  1. StoryCubes: connecting elders in independent living through storytelling

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader