skip to main content
10.1145/2212776.2212703acmconferencesArticle/Chapter ViewAbstractPublication PageschiConference Proceedingsconference-collections
tutorial

Visual thinking & digital imagery

Authors Info & Claims
Published:05 May 2012Publication History

ABSTRACT

This workshop focuses on exploring the centrality of visual literacy and visual thinking to HCI. Drawing on emerging critical perspectives, the workshop will address visual literacy and visual thinking from an interdisciplinary and transdisciplinary design-orientation [2, 8], foregrounding the notion that imagery is a primary form of visual thinking. Imagery - "which subsumes digital imagery - "goes well beyond sketching and beyond storyboards, screenshots and wireframes. We will address how a broader framework for visual thinking and imagery in HCI can play a role in raising the visual standards of HCI research and practice. Workshop participants will investigate possibilities for developing a culture of curatorial gaze in HCI, in order to (i) promote collection of digital images as a method appropriate for a design-oriented discipline, (ii) invite others to contribute to a genre of working and corpus of imagery unique to HCI, and (iii) to expand the approaches that design-oriented HCI may productively and creatively draw upon.

References

  1. Eli Blevis. (2011). Digital Imagery as Meaning & Form in HCI and Design: An introduction to the Visual Thinking Backpage Gallery. interactions 18, 5 (Sep. 2011). Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Eli Blevis & Erik Stolterman. (2009). Transcending disciplinary boundaries in interaction design. interactions 16, 5 (Sep. 2009), 48--51. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Eli Blevis, Youn-Kyung Lim, Muzaffer Ozakca, and Shweta Aneja. (2005). Designing interactivity for the specific context of designerly collaborations. In Proc. CHI '05. ACM, New York, NY, USA, 1216--1219. Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Batya Friedman and Peter H. Kahn, Jr.. (2002). Human values, ethics, and design. In The HCI handbook, Julie A. Jacko and Andrew Sears (Eds.). L. Erlbaum Associates Inc., Hillsdale, NJ, USA 1177--1201. Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. T. Georgiev, A. Lumsdaine, & G. Chunev. (2011). Using Focused Plenoptic Cameras for Rich Image Capture. IEEE Computer Graphics and Applications, 31(1): 62--73. Google ScholarGoogle ScholarDigital LibraryDigital Library
  6. Christopher Jordan. (2009). Running the Numbers: An American Self-Portrait. Munich: Prestel.Google ScholarGoogle Scholar
  7. Mark Kingwell. (2005). The Truth in Photographs: Edward Burtnysky's Revelation of Excess. In Edward Burtynsky. Burtnynsky - China. Göttingen: Steidl.Google ScholarGoogle Scholar
  8. Manfred A. Max-Neef. (2005). Foundations of transdisciplinarity. Ecological Economics, 53(1), 5--16.Google ScholarGoogle ScholarCross RefCross Ref
  9. Phoebe Sengers and Bill Gaver. (2006). Staying open to interpretation: engaging multiple meanings in design and evaluation. In Proc. DIS'06. ACM, New York, NY, USA, 99--108. Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Ron Wakkary and Karen Tanenbaum. (2009). A sustainable identity: the creativity of an everyday designer. In Proc. CHI '09. ACM, New York, NY, USA, 365--374. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Visual thinking & digital imagery

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader