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Time and space

Published:01 March 1996Publication History
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References

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  1. Time and space

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    Michael P. Tarka

    Use of the dimensions of time and space in human-computer interface design is explored in this article. Time and space, or more specifically, temporal and spatial cues, are introduced as ways to enrich a user's interaction with an application, and the article presents a lucid discussion of why they should be considered in human-computer interface design. The limitations of current two-dimensional interfaces for providing a meaningful electronic context for interacting with applications are discussed. The article concludes with a discussion of the importance of creating interface designs that challenge users in a positive manner rather than settling for interface designs that are just user friendly. This is not a how-to article. It does not present standards and guidelines for incorporating temporal and spatial cues into the design of human-computer interfaces. Instead, it challenges readers to think about expanding the interface design process beyond the traditional screen design process. It challenges readers to consider the application of temporal and spatial cues to what are usually two-dimensional products. Refreshingly, this article plants a seed in readers' minds rather than presenting yet another set of rules for good screen design.

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    • Published in

      cover image Interactions
      Interactions  Volume 3, Issue 2
      March 1996
      66 pages
      ISSN:1072-5520
      EISSN:1558-3449
      DOI:10.1145/227181
      Issue’s Table of Contents

      Copyright © 1996 ACM

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 1 March 1996

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