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Virtual inequality: a woman's place in cyberspace

Published:29 May 2012Publication History

ABSTRACT

EVE Online is a space-themed Massively Multiplayer Online Game (MMOG) that to date has remained largely unexplored in an academic context. This particular MMOG has a reputation among players as being both extremely difficult to learn how to play, as well as being unattractive to female players. In this paper I describe my proposed dissertation research that will trace the relationships between the human and non-human actors that have resulted in the EVE Online player community's demographic makeup being so different than other, more gender-balanced, MMOGs.

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            cover image ACM Other conferences
            FDG '12: Proceedings of the International Conference on the Foundations of Digital Games
            May 2012
            332 pages
            ISBN:9781450313339
            DOI:10.1145/2282338

            Copyright © 2012 Author

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 29 May 2012

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