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Tangible paper interfaces: interpreting pupils' manipulations

Published:11 November 2012Publication History

ABSTRACT

Paper interfaces merge the advantages of the digital and physical world. They can be created using normal paper augmented by a camera+projector system. They are particularly promising for applications in education, because paper is already fully integrated in the classroom, and computers can augment them with a dynamic display. However, people mostly use paper as a document, and rarely for its characteristics as a physical body. In this article, we show how the tangible nature of paper can be used to extract information about the learning activity. We present an augmented reality activity for pupils in primary schools to explore the classification of quadrilaterals based on sheets, cards, and cardboard shapes. We present a preliminary study and an in-situ, controlled study, making use of this activity. From the detected positions of the various interface elements, we show how to extract indicators about problem solving, hesitation, difficulty levels of the exercises, and the division of labor among the groups of pupils. Finally, we discuss how such indicators can be used, and how other interfaces can be designed to extract different indicators.

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    • Published in

      cover image ACM Conferences
      ITS '12: Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
      November 2012
      430 pages
      ISBN:9781450312097
      DOI:10.1145/2396636

      Copyright © 2012 ACM

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      Publication History

      • Published: 11 November 2012

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      Acceptance Rates

      ITS '12 Paper Acceptance Rate24of63submissions,38%Overall Acceptance Rate119of418submissions,28%

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