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Computational thinking in educational activities: an evaluation of the educational game light-bot

Published:01 July 2013Publication History

ABSTRACT

Computational thinking is gaining recognition as an important skill set for students, both in computer science and other disciplines. Although there has been much focus on this field in recent years, it is rarely taught as a formal course within the curriculum, and there is little consensus on what exactly computational thinking entails and how to teach and evaluate it. To address these concerns, we have developed a computational thinking framework to be used as a planning and evaluative tool. Within this framework, we aim to unify the differing opinions about what computational thinking should involve. As a case study, we have applied the framework to Light-Bot, an educational game with a strong focus on programming, and found that the framework provides us with insight into the usefulness of the game to reinforce computer science concepts.

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  1. Computational thinking in educational activities: an evaluation of the educational game light-bot

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      cover image ACM Conferences
      ITiCSE '13: Proceedings of the 18th ACM conference on Innovation and technology in computer science education
      July 2013
      384 pages
      ISBN:9781450320788
      DOI:10.1145/2462476

      Copyright © 2013 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 1 July 2013

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      ITiCSE '13 Paper Acceptance Rate51of161submissions,32%Overall Acceptance Rate552of1,613submissions,34%

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