ABSTRACT
This paper presents Pirate Island, a role-playing videogame for foreign language learning. Pirate Island utilizes new learning and gameplay mechanics developed through research into the cognitive science of language learning, and the process and impact of immersion experiences. In particular, the immersion experience informs the game's approach to exposing players to content traditionally more advanced than what students would encounter in class. Players complete quests in the detailed virtual world, teaching themselves through exploring and interpreting multiple forms of learning content. The game is targeted toward 10-12 year old children and is being developed to help teach Portuguese children English. At its core, Pirate Island incorporates Rosetta Stone-style tools with role-playing gameplay to create an intrinsically motivating learning experience.
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Index Terms
Pirate island: an immersion-style language-learning RPG
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