ABSTRACT
Youtopia is a hybrid tangible and multi-touch land use planning activity for elementary school aged children. It was implemented on a Microsoft Pixelsense digital tabletop. The main method of interaction is through physical stamp objects that children use to "stamp" different land use types onto an interactive map. Youtopia was developed to investigate issues surrounding how to design and evaluate children's collaborative learning applications using digital tabletops. In particular we are looking at how the interface design supports in depth discussion and negotiation between pairs of children around issues in sustainable development. Our primary concern is to investigate questions about codependent access points, which may enable positive interdependence among children. Codependent access points are characteristics that enable two or more children to participate and interact together. In Youtopia these implemented through sequences of stamps that are required for successful interaction, which can be assigned to children (codependent mode) or remain unassigned (independent mode).
- Antle, A. N., Bevans, A., Tanenbaum, J., Seaborn, K. and Wang, S. Futura: Design for collaborative learning and game play on a multi-touch digital tabletop. In Proc. Tangibles, Embodied and Embedded Interaction, ACM Press, (2011) 93--100. Google ScholarDigital Library
- Antle, A. N., Tanenbaum, J., Bevans, A., Seaborn, K. and Wang, S. Balancing act: Enabling public engagement with sustainability issues through a multi-touch tabletop collaborative game. In Proc. INTERACT, Springer, 2011, 194--211. Google ScholarDigital Library
- Antle, A. N. and Wise, A. F. Getting down to details: Using learning theory to inform tangibles research and design for children. Interacting with Computers 25, 1, (2013) 1--20.Google ScholarCross Ref
- Antle, A. N., Wise, A. F. and Nielsen, K. Towards Utopia: Designing tangibles for learning. In Proc. Interaction Design for Children, ACM Press, (2011) 11--20. Google ScholarDigital Library
- Dillenbourg, P. What do you mean by "collaborative learning"? In Dillenbourg, P. ed. Collaborative Learning: Cognitive and Computational Approaches, Elsevier, New York, 1999, 1--16.Google Scholar
- Dillenbourg, P. and Jermann, P. Designing integrative scripts. In Fischer, F., Mandl, H., Haake, J. and Kollar, I. eds. Scripting Computer-Supported Collaborative Learning: Cognitive, Computational, and Educational pPerspectives, Springer, New York, 2007, 275--295.Google Scholar
- Hornecker, E. A design theme for tangible interaction: Embodied facilitation. In Proc. on Computer-Supported Cooperative Work, Springer, (2005) 23--44. Google ScholarDigital Library
- Hornecker, E., Marshall, P. and Rogers, Y. From entry to access -- How shareability comes about. In Proc. Designing Pleasurable Products and Interfaces, (2007) 328--342 Google ScholarDigital Library
- Inkpen, K., Ho-Ching, W., Kuederle, O., Scott, S. and Shoemaker, G. This is fun! we're all best friends and we're all playing: supporting children's synchronous collaboration. In Proc. CSCL, (1999) 1--12. Google ScholarDigital Library
- Kreijns, K., Kirschner, P. A. and Jochems, W. Identifying the pitfalls for social interaction in computer-supported collaborative learning environments: A review of the research. Computers in Human Behavior 19, 3, (2003) 335--353.Google ScholarCross Ref
- Marshall, P., Fleck, R., Harris, A., Rick, J., Hornecker, E., Rogers, Y., Yuill, N. and Dalton, N. S. Fighting for control: Children's embodied interactions when using physical and digital representations. In Proc. Human Factors in Computing Systems, ACM press, (2009) 2149--2152. Google ScholarDigital Library
- Marshall, P., Morris, R., Rogers, Y., Kreitmayer, S. and Davies, M. Rethinking 'multi-user': An in-the-wild study of how groups approach a walk-up-and-use tabletop interface. In Proc. Human Factors in Computing Systems, ACM, (2011) 3033--3042. Google ScholarDigital Library
- Roschelle, J. and Teasley, S. The construction of shared knowledge in collaborative problem solving. In O'Malley, C. ed. Computer-Supported Collaborative Learning, Springer Verlag, Berlin, Germany, 1995, 69--197.Google Scholar
- Speelpenning, T., Antle, A. N., Doring, T. and van den Hoven, E. Exploring how a tangible tool enables collaboration in a multi-touch tabletop game. In Proc. INTERACT, Springer, (2011) 605--621. Google ScholarDigital Library
Index Terms
- Youtopia: a collaborative, tangible, multi-touch, sustainability learning activity
Recommendations
Emergent dialogue: eliciting values during children's collaboration with a tabletop game for change
IDC '14: Proceedings of the 2014 conference on Interaction design and childrenGames for Change (G4C) is a movement and community of practice dedicated to using digital games for social change. However, a common model of persuasion built into most G4C, called Information Deficit, assumes that supporting children to learn facts ...
Hands on what?: comparing children's mouse-based and tangible-based interaction
IDC '09: Proceedings of the 8th International Conference on Interaction Design and ChildrenWe investigate the similarities and differences -- in terms of quantitative performance and qualitative behaviors -- between how children solve an object manipulation task using mouse-based input versus tangible-based input. This work examines the ...
Design and evaluation of a platform to support co-design with children
AVI '14: Proceedings of the 2014 International Working Conference on Advanced Visual InterfacesNovel interfaces are always welcome to assess different ways in which children may engage in learning activities. Multi-touch interactive systems are being increasingly exploited in the last few years for learning purposes, because they are able to ...
Comments