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Screencasting strategies: heuristics for using video content in 3D computer graphics technological and aesthetic education

Published:21 July 2013Publication History

ABSTRACT

Supplementing both text and lecture with videos has become a necessary part of a comprehensive course that incorporates both technical and design elements. As educators who have participated in developing multiple training videos we have begun to develop strategies and rules of thumb for developing and implementing effective video within our educational process.

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References

  1. Clark, Ruth, Nguyen, Frank, Sweller, John 2006 Efficiency in Learning: Evidence-Based Guidelines to Manage Cognitive Load San Francisco: PfiefferGoogle ScholarGoogle Scholar
  2. Smicklas, Mark 2012 The Power of Infographics: Using Pictures to Communicate and Connect with Your Audience Que PublishingGoogle ScholarGoogle Scholar
  3. Garrick, R, Villasmil, R, Dell, E Hart, R 2013 Increasing Student Engagement and Retention using Classroom Technologies:Classroom Response Systems and Mediated Discourse Technologies, Unpublished/In-Press, Emerald Group Publishing LimitedGoogle ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Studio Talks
    July 2013
    23 pages
    ISBN:9781450323437
    DOI:10.1145/2503673

    Copyright © 2013 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2013

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