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Near-eye light field displays

Published:21 July 2013Publication History

ABSTRACT

We propose a light-field-based approach to near-eye display that allows for thin, lightweight head-mounted displays capable of depicting accurate accommodation, convergence, and binocular disparity depth cues. Our near-eye light field displays depict sharp images from out-of-focus display elements by synthesizing light fields corresponding to virtual scenes located within the viewer's natural accommodation range. While sharing similarities with existing integral imaging displays and microlens-based light field cameras, we optimize performance in the context of near-eye viewing. Near-eye light field displays support continuous accommodation of the eye throughout a finite depth of field; as a result, binocular configurations provide a means to address the accommodation-convergence conflict occurring with existing stereoscopic displays. We construct a binocular prototype and a GPU-accelerated stereoscopic light field renderer.

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References

  1. Ng, R., Levoy, M., Brédif, M., Duval, G., Horowitz, M., and Hanrahan, P. 2005. Light field photography with a hand-held plenoptic camera. Tech. Rep. CTSR 2005-02, Stanford.Google ScholarGoogle Scholar
  2. Pamplona, V. F., Oliveira, M. M., Aliaga, D. G., and Raskar, R. 2012. Tailored displays to compensate for visual aberrations. ACM Trans. Graph. 31, 4, 81:1--81:12. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '13: ACM SIGGRAPH 2013 Talks
    July 2013
    25 pages
    ISBN:9781450323444
    DOI:10.1145/2504459

    Copyright © 2013 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 21 July 2013

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