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Shadow showdown: twister in a digital space

Published:30 September 2013Publication History

ABSTRACT

Shadow Showdown is a playful installation utilising whole-body interaction. The Kinect-based game challenges and attempts to overcome several boundaries: bodily proximity in a public place; the distinction between physical and digital play; and the separation of physical and digital spaces.

References

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    • Published in

      cover image ACM Other conferences
      IE '13: Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death
      September 2013
      243 pages
      ISBN:9781450322546
      DOI:10.1145/2513002

      Copyright © 2013 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 30 September 2013

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      • demonstration

      Acceptance Rates

      IE '13 Paper Acceptance Rate20of51submissions,39%Overall Acceptance Rate64of148submissions,43%
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