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Conductor: enabling and understanding cross-device interaction

Published:26 April 2014Publication History

ABSTRACT

The proliferation of inexpensive connected devices has created a situation where a person, at any given moment, is surrounded by interactive computers. Despite this fact, there are very few means by which a user may take advantage of this large number of screens. We present Conductor, a prototype framework which serves as an exemplar for the construction of cross-device applications. We present a series of interaction methods by which users can easily share information, chain tasks across devices, and manage sessions across devices. We also present a cross-device usage scenario which utilizes several cross-device applications built within our prototype framework. We also describe a user study, which helped us to understand how users will take advantage of a large number of devices in support of performance of a sense making task.

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    • Published in

      cover image ACM Conferences
      CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
      April 2014
      4206 pages
      ISBN:9781450324731
      DOI:10.1145/2556288

      Copyright © 2014 ACM

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      Publication History

      • Published: 26 April 2014

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      CHI '14 Paper Acceptance Rate465of2,043submissions,23%Overall Acceptance Rate6,199of26,314submissions,24%

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