ABSTRACT
The community of video game researchers has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. This one-day workshop investigates two areas that must be addressed to continue advancing the field: mixed method frameworks which integrate two or more techniques within a single study; and reporting as an integral part of the research process. The outcome of the workshop will be an archive of both the workshop submissions and the materials (posters and group productions). This will extend the discussion of topics beyond the workshop, and serve as a platform for future use and work. This one day workshop will bring together contributions from practitioners and academics in a yet untapped area of games user research.
- Bernhaupt, R., ed. Evaluating User Experience in Games: Concepts and Methods. Springer, London, 2010. Google ScholarDigital Library
- Creswell, J. W. Research Design: Qualitative, Quantitative, and Mixed Methods Approaches. Sage Publications, Thousand Oaks, Calif, 2009.Google Scholar
- D'Angelo, W. Grand Theft Auto V Smashes Global Week One Sales Record. VGChartz. http://www.vgchartz.com/article/251317/grand-theft-auto-v-smashes-global-week-one-sales-record/.Google Scholar
- Entertainment Software Association. 2013 Essential Facts About the Computer and Video Games Industry Sales, Demographic and Usage Data. Entertainment Software Association, 2013.Google Scholar
- Isbister, K. and Schaffer, N. Game Usability: Advancing the Player Experience. Morgan Kaufmann, 2008.Google ScholarCross Ref
- Mandryk, R. L. and Atkins, M. S. A fuzzy physiological approach for continuously modeling emotion during interaction with play technologies. Int. J. Hum.Comput. Stud. 65, 4 (2007), 329--347. Google ScholarDigital Library
- Mirza-Babaei, P., Zammitto, V., Niesenhaus, J., Sangin, M., and Nacke, L. Games user research: practice, methods, and applications. CHI '13 Extended Abstracts on Human Factors in Computing Systems, ACM (2013), 3219--3222. Google ScholarDigital Library
- Rebetez, C. Rapid Results. Games User Research Summit 2012, (2012).Google Scholar
- Seif El-Nasr, M., Desurvire, H., Nacke, L., et al. Game user research. Proceedings of the 2012 ACM annual conference extended abstracts on Human Factors in Computing Systems Extended Abstracts, ACM (2012), 2679--2682. Google ScholarDigital Library
Index Terms
Player experience: mixed methods and reporting results
Recommendations
Games user research: practice, methods, and applications
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing SystemsGames User Research (GUR) is an emerging field that ties together Human-Computer Interaction (HCI) and Game Development. The GUR community has rapidly evolved over the past few years (spawning an International Game Developers Association Special ...
Crossing Domains: Diverse Perspectives on Players
CHI EA '15: Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing SystemsThis one-day workshop brings together researchers and practitioners to share knowledge and practices of how players are understood, treated and evaluated in specific disciplines and sub-disciplines throughout the diverse field of HCI. Participants from ...
Lightweight Games User Research for Indies and Non-Profit Organizations
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsThe Games User Research (GUR) community has thrived at CHI with four workshops and a course since CHI 2012; all of these were well attended. In line with the #chi4good spirit this year, the GUR field must advance towards demographics that will benefit ...
Comments