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abstract

ShoeSoleSense: demonstrating a wearable foot interface for locomotion in virtual environments

Published:26 April 2014Publication History

ABSTRACT

User input in a virtual environment (VE) is usually accomplished through simple finger interactions, such as walking in a 3D scene by pressing a button. These interactions are not very suitable for movement in VE. Moving through scenes such as a safety training applications by walking-in-place while forgoing hand or finger input for other purposes enables a more realistic feeling. Already existing solutions, such as multi-directional treadmills, are still expensive and need additional fixation of the body. Others, like using external tracking that are usually accomplished by using statically installed cameras in CAVE-like-installations, also have limitations in terms of occlusion. The built prototype - an insole Directly measures the pressure under the feet and hence enables a detection of movements, which is wirelessly forwarded to the scene manager server.

References

  1. Matthies, D. J. C., Müller, F., Anthes, C., & Kranzlmüller, D. (2013, October). ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environments. In Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (pp. 93--96). ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library

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  1. ShoeSoleSense: demonstrating a wearable foot interface for locomotion in virtual environments

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    • Published in

      cover image ACM Conferences
      CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
      April 2014
      2620 pages
      ISBN:9781450324748
      DOI:10.1145/2559206

      Copyright © 2014 Owner/Author

      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 26 April 2014

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      Acceptance Rates

      CHI EA '14 Paper Acceptance Rate1,000of3,200submissions,31%Overall Acceptance Rate6,164of23,696submissions,26%

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