ABSTRACT
User input in a virtual environment (VE) is usually accomplished through simple finger interactions, such as walking in a 3D scene by pressing a button. These interactions are not very suitable for movement in VE. Moving through scenes such as a safety training applications by walking-in-place while forgoing hand or finger input for other purposes enables a more realistic feeling. Already existing solutions, such as multi-directional treadmills, are still expensive and need additional fixation of the body. Others, like using external tracking that are usually accomplished by using statically installed cameras in CAVE-like-installations, also have limitations in terms of occlusion. The built prototype - an insole Directly measures the pressure under the feet and hence enables a detection of movements, which is wirelessly forwarded to the scene manager server.
- Matthies, D. J. C., Müller, F., Anthes, C., & Kranzlmüller, D. (2013, October). ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environments. In Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology (pp. 93--96). ACM. Google ScholarDigital Library
Index Terms
- ShoeSoleSense: demonstrating a wearable foot interface for locomotion in virtual environments
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