skip to main content
10.1145/2598153.2598196acmotherconferencesArticle/Chapter ViewAbstractPublication PagesaviConference Proceedingsconference-collections
research-article

Inconvenient interactions: an alternative interaction design approach to enrich our daily activities

Published:27 May 2014Publication History

ABSTRACT

While most traditional user interfaces are intended to pursue "convenience" by eliminating user operations and by typically automating tasks, some new categories of HCI, such as health support, may require explicit human participation and effort to achieve long-term benefits. In these areas, interfaces that require interactions that promote users to perform explicit activities, rather than interfaces that solely perform tasks on behalf of users, are becoming increasingly important. This trend can be a further challenge of interaction design, and we refer it as "inconvenient interactions". In this paper, we discuss why carefully designed inconveniences can enrich our lives, and provide preliminary but concrete examples. We also propose our guidelines for the design of these inconvenient interactions.

References

  1. S. Benford, C. Greenhalgh, G. Giannachi, B. Walker, J. Marshall, and T. Rodden. Uncomfortable user experience. Commun. ACM, 56(9):66--73, Sept. 2013. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. B. J. Fogg. Persuasive technology: Using computers to change what we think and do. Ubiquity, 2002(December), Dec. 2002. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. W. James. The Principles of Psychology (Vol. 2). Dover Publications, New York, USA, 1950.Google ScholarGoogle Scholar
  4. C. L. Kleinke, T. R. Peterson, and T. R. Rutledge. Effects of self-generated facial expressions on mood. Journal of Personality and Social Psychology, 74(1):272--279, 1998.Google ScholarGoogle ScholarCross RefCross Ref
  5. C. Matsumoto. Apartments for 'inconvenient living' aim to work muscles, brain, monsters and critics. 2007.Google ScholarGoogle Scholar
  6. J. McGonigal. Reality is broken: Why games makes us better and how they can change the world. Penguin Books, 2011. Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. D. Norman. Emotional Design: Why We Love (or Hate) Everyday Things. Basic Books, 2004.Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. E. Sottsass and E. E. Zaiden. Instruments for life: Conversations with ettore sottsass. 2006.Google ScholarGoogle Scholar
  9. F. Strack, L. Martin, and S. Stepper. Inhibiting and facilitating conditions of the human smile: A nonobtrusive test of the facial feedback hypothesis. Journal of Personal Social Psychology, 54(5):768--777, 1988.Google ScholarGoogle ScholarCross RefCross Ref
  10. K. Sueda, K. Ishii, T. Miyaki, and R. J. Communication grill/salon: Hybrid physical/digital artifacts for stimulating spontaneous real world communication. In HCI International, pages 526--535, 2009. Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. H. Tsujita and J. Rekimoto. Smiling makes us happier: Enhancing positive mood and communication with smile-encouraging digital appliances. In Proceedings of the 13th International Conference on Ubiquitous Computing, UbiComp '11, pages 1--10, New York, NY, USA, 2011. ACM. Google ScholarGoogle ScholarDigital LibraryDigital Library

Index Terms

  1. Inconvenient interactions: an alternative interaction design approach to enrich our daily activities

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Other conferences
        AVI '14: Proceedings of the 2014 International Working Conference on Advanced Visual Interfaces
        May 2014
        438 pages
        ISBN:9781450327756
        DOI:10.1145/2598153

        Copyright © 2014 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 27 May 2014

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • research-article

        Acceptance Rates

        AVI '14 Paper Acceptance Rate32of112submissions,29%Overall Acceptance Rate107of408submissions,26%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader