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Physically-based hydraulic erosion

Published:20 April 2006Publication History

ABSTRACT

Terrain morphology has been on the radar of Computer Graphics for more than twenty years and various techniques for its modeling have been presented. These approaches range from fractal and multifractal terrain generation to physically-based models of erosion and weathering. Of all the weathering phenomena that can be observed in Nature, hydraulic erosion has the most visual importance. We will focus on hydraulic erosion in our presentation and we will describe a technique that is rooted in a generalized solution to modeling hydraulic erosion using ideas from fluid mechanics. The simulations show the terrain morphogenesis and can be used for animations as well as for static scene models generation.

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  1. Physically-based hydraulic erosion

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        • Published in

          cover image ACM Other conferences
          SCCG '06: Proceedings of the 22nd Spring Conference on Computer Graphics
          April 2006
          200 pages
          ISBN:9781450328296
          DOI:10.1145/2602161

          Copyright © 2006 ACM

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          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 20 April 2006

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          Acceptance Rates

          SCCG '06 Paper Acceptance Rate22of39submissions,56%Overall Acceptance Rate42of81submissions,52%

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